Gender Issues In The Sims 4

Superior Essays
Background of the Study 1000-1500
One of the fastest growing businesses is video game industry with sales of at least $6 billion in the year 2000 (Leonard, 2003, 2006). The aim of video game is to entertain the player by its narrative, mission, and so forth, but video game today can be an educational way in introducing interactive curricula, as a brand new method in teaching, and an educational simulation (ESA, 2011; Everett & Waitkins, 2008). Nevertheless, video game not only gives those positive effects since there are some controversies in video game due to its content. The sexual theme in Grand Theft Auto: San Andreas becomes controversy because the video game let the player to have sexual interaction with the girlfriend of the main
…show more content…
In the sense of gender and queer issue, The Sims 4 is likely provides the same-sex relationship that related to LGBT, in the Create a Sim, players can choose the way sim walks whether it is masculine, feminine, bouncy, lazy, or normal walk and players may choose male sim that walks in feminine way and vice versa. There is controversy of The Sims 4 regarding the same-sex relationship in Russia thus makes The Sims 4 rated 18+ and prohibited for children (newsmax.com). However, the writer decides to discuss the racial issue that seems natural to players, the issue shows racial bias in the default game that already designed by its creator and developer. Concerning the representation of races in the default game in The Sims 4, the writer assumes that there are stereotypes of certain race in its representation and it leads to the privilege of one race, which is White or Caucasian.
The other reason in choosing The Sims 4 as text is the creator and the developer. The creator of this video game is Will Wright, an American and the headquarters of the developer, Maxis and The Sims Studio, is in Redwood City, California, United States. The writer presumes that the worldview of the game may based on the creator and developer’s headquarters, United State. The context of The Sims 4 could be American social life where various race lives in one place complete with its problem, which is racial bias.
…show more content…
by B. Mitchell Peck, Paul R. Ketchum and David G. Embrick discusses about race and gender images in computer game advertisements will reflect current trends of inequality in American society. It is about the representation of minorities and women, they hypothesize that racial minority and women appear less often. Racial minorities depicted negatively, as evil or villains, rather than as good or heroes, and then women portrayed in objectified and sexualized. The minor race depicted as negative people, for example Black as thief or villain and even portrayed as moron people (B. Mitchell Peck, Paul R. Ketchum and David G. Embrick,

Related Documents

  • Great Essays

    Video games are known to be played all around the world by various genders and ages. The increasing popularity of the games has led to the common debate of their effects on society’s youth. In the article “Do Video Games Kill?”, Karen Sternheimer sheds light on the impact violent video games have on impressionable minds. She argues that the media has failed to educate the public by providing them with thorough research about the topic. Sternheimer stands with her opinion that video games and violence simply coexist and do not correspond with each other.…

    • 1516 Words
    • 7 Pages
    Great Essays
  • Great Essays

    That 's why games with an ‘ugly’ or ‘plain’ looking female characters are discriminated against the ‘hot and sexy’ looking type. I strongly believe this fact is true as I have experienced this as a long term gamer. Sexy game characters are not the only way to earn money for the gaming industries, but they also used real females too. They use attractive and sexually desirable females in their game title advertisements. It is very common to use sexy female models to advertise their games to attract thirsty male audiences to buy their games.…

    • 1544 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    In this series, Sarkeesian utilizes many sociological and feminists theories to analyze female tropes in pop culture media (in this case, video games), highlighting how these tropes contribute to harmful and sexist towards women. Many others (i.e. gender activists and feminists) believe that 'harmful' tropes and stereotypes of women in video games can alter the perspectives of male…

    • 478 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    Video games offer many positive opportunities for people to be truly accepted by their peers for who they are. Given the fact that many video games allow players to disguise their true identity, they can help people to overcome discrimination against physical disabilities, sexism, and gender identity. Many people who find it difficult to interact socially in the real world discover that they are warmly accepted in the gaming community, because they are judged by their skills and personality, rather than their physical appearance or social status. In the real world, many people are simply terrified to be themselves, because they feel too self-conscious to dress the way they want, say the things that they want, or openly support their personal beliefs, because they fear rejection and negative judgment. In the virtual world, many people feel safe to express themselves, because they are confident that they will be accepted by like-minded people regardless of who they are or what they believe.…

    • 1742 Words
    • 7 Pages
    Great Essays
  • Great Essays

    With the introduction of computers, video games have become a main part of todays childrens’ and teens culture. As video games are becoming more and more prominent a lot of the old generation questions whether they are actually harmful for their children to be playing video games. Millions of studies are conducted to prove that video games are harmful at the same time others trying to prove the benefits of gaming life. Video gaming is a double-edged sword there are a lot of benefits of gaming and at the same time there are problems caused by gaming. But the benefits outweigh the harms by a significant amount.…

    • 2312 Words
    • 10 Pages
    Great Essays
  • Superior Essays

    Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the modern world’s misfortunes. Yet, despite what the media may say, these electronic distractions may actually be better for humanity than previously imagined.…

    • 1116 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    Too many people succumb to the trickery and swindling presented by the elusive gaming indus-try. This phenomenon is not new. It has hindered all classes of people for centuries. Scholars ar-gue that certain races of people are specifically targeted by these practices. I disagree.…

    • 888 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    These can create challenges for educators when family structures and norms conflict with the assumed norms of the school. In the US, these are most often based on white, middle-class cultural assumptions. Provide an example from your own life or one in the media where these values have led to conflict or misunderstandings between the school and family. How might the educator or school have responded in a more culturally sensitive manner? Respond to at least two of your classmates’ postings.…

    • 2080 Words
    • 9 Pages
    Improved Essays
  • Great Essays

    This advertisement also indicates that both men and women attain power and authority in this video game, just as they do in actual U.S. military matters. As a society, we carry these cultural codes and understandings of life over to our exposure to media productions, which generates meaning within…

    • 2331 Words
    • 10 Pages
    Great Essays
  • Improved Essays

    With that said, female college students who embody sexualized video game characters were more likely to view themselves as a sexual object, which increased their acceptance of rape myths (Ralston 2). Abolishing violent video games will not stop shootings and crime, but it would lower the rates a drastic amount. In the last thirteen years, the youth crime rate managed to reach a thirty-two year low in 2012 due to the popularity of games (Ferguson 4). A huge reason that these games have so much effect on the games is because the games are used to create a different version of oneself (McGrath 2).…

    • 716 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Video game popularity is rising each year. But with all the popularity people are noticing how few of games portray a leading female role. Even if a female character has a leading role, almost all of the females are portrayed with fantasy body types to draw in a crowd. These women characters deserve to have a chance to entertain gamers just like any other male character, but it doesn’t have to be where their body is drastically overhauled to look fake. These things degrade females not only in the game, but it can have an affect on what happens outside the game.…

    • 911 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Summary of Real-World Problem Many people struggle with problems relating to gender identity. These problems often include harassment, discrimination, and acts of violence. Oftentimes, the harassment can result in suicidal thoughts and actions. Gender is a social construct that people use to define the difference between masculine and feminine in an individual.…

    • 1599 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Pluralistic Identity

    • 551 Words
    • 3 Pages

    For example, considering women inferior reveals the identity of men. In fact, Men attain their existence and find their essence by cancelling and negating the existence of the other sex, women. Beauvoir's main thesis in The Second Sex is that men fundamentally oppress women by characterizing them as the Other. (2) Man occupies the role of the self, or subject, whereas woman is the object, or the other. It is natural for men to understand themselves in opposition to others.…

    • 551 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    In the game women are created for the pure pleasure of the audience playing the game, which is mostly men. Unlike the male counterparts who for the most part have bodies that are realistic, the women in the game have bodies that have been over exaggerated for the audience’s pleasure. Whether a woman is jogging down the road or sun bathing at the beach you will always find picture perfect bodies through the very revealing clothing. This conflicts with the representation of the common women in today’s society. This misrepresentation of women not only speaks to how women are represented in the game in terms of body image but it also deals with sexuality.…

    • 1260 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Video games: Good or Bad? Since the last decade, video games – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video games is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills.…

    • 711 Words
    • 3 Pages
    Improved Essays