One of the fastest growing businesses is video game industry with sales of at least $6 billion in the year 2000 (Leonard, 2003, 2006). The aim of video game is to entertain the player by its narrative, mission, and so forth, but video game today can be an educational way in introducing interactive curricula, as a brand new method in teaching, and an educational simulation (ESA, 2011; Everett & Waitkins, 2008). Nevertheless, video game not only gives those positive effects since there are some controversies in video game due to its content. The sexual theme in Grand Theft Auto: San Andreas becomes controversy because the video game let the player to have sexual interaction with the girlfriend of the main …show more content…
In the sense of gender and queer issue, The Sims 4 is likely provides the same-sex relationship that related to LGBT, in the Create a Sim, players can choose the way sim walks whether it is masculine, feminine, bouncy, lazy, or normal walk and players may choose male sim that walks in feminine way and vice versa. There is controversy of The Sims 4 regarding the same-sex relationship in Russia thus makes The Sims 4 rated 18+ and prohibited for children (newsmax.com). However, the writer decides to discuss the racial issue that seems natural to players, the issue shows racial bias in the default game that already designed by its creator and developer. Concerning the representation of races in the default game in The Sims 4, the writer assumes that there are stereotypes of certain race in its representation and it leads to the privilege of one race, which is White or Caucasian.
The other reason in choosing The Sims 4 as text is the creator and the developer. The creator of this video game is Will Wright, an American and the headquarters of the developer, Maxis and The Sims Studio, is in Redwood City, California, United States. The writer presumes that the worldview of the game may based on the creator and developer’s headquarters, United State. The context of The Sims 4 could be American social life where various race lives in one place complete with its problem, which is racial bias. …show more content…
by B. Mitchell Peck, Paul R. Ketchum and David G. Embrick discusses about race and gender images in computer game advertisements will reflect current trends of inequality in American society. It is about the representation of minorities and women, they hypothesize that racial minority and women appear less often. Racial minorities depicted negatively, as evil or villains, rather than as good or heroes, and then women portrayed in objectified and sexualized. The minor race depicted as negative people, for example Black as thief or villain and even portrayed as moron people (B. Mitchell Peck, Paul R. Ketchum and David G. Embrick,