Gender Roles In Video Games

Great Essays
As said in the article “Gender and Video Games: How is gender generally represented in various genres of video games?” the author states, “In these kinds of games, women are dressed in provocative clothing and are created to serve males as an aid or even as a sexual object. As an example, Grand Theft Auto III Vice City allows the player’s character to have sex with a prostitute, afterward kill her, and from this act get a health bonus” (Kondrat 172). Sometimes, when we hear these things we write them off with phrases such as, “not all video games are like that” or “it’s just a game,” but are we examining the correlation between the players who are playing these games to their actions? What better place to look at than the online gaming community. …show more content…
While most companies tend to believe women are only interested in playing games that fit within their gender roles, such as Sims or certain Wii games that are advertised with mothers playing with their families, the truth may very well be that women do not feel welcome playing games that from all outward appearances shun them. Therefore, it is difficult to try to integrate yourself into an environment that appears hostile towards you, “this happens because based on the established social norms, video games are perceived to belong in a male domain, and female players and male players alike experience greater social acceptance by staying within sex-role expectations” (Kondrat 178). There are entire websites dedicated to sharing the horrific things sent to female gamers from male players such as the site Fat, Ugly or Slutty where women are told to get back in the kitchen, to show their private parts, and they are even threatened with physical violence and rape simply for being a woman online. The article “Sexual Harassment in the World of Video Gaming” mentions a video competition where competitors met face to face and one female competitor dropped out due to sexual harassment; the man who was harassing the fellow player said, “sexual harassment is part of the culture” and that …show more content…
When the game Tomb Raider came out in 1996 it was the first game with a playable female protagonist. At a young age, I only saw Lara Croft as having a “woman’s body” and even as I grew up, developed my own woman’s body, saw friends grow into women’s bodies that image of being strong and capable like Lara was still associated with her physique. For instance, she possessed long legs, a round shapely bottom, a tiny waist, and large breast; she was the brand new digital Barbie that could not possibly exist outside the animation studio. Some still believe that nothing is wrong with how Lara is depicted, however, “scholars have argued that Lara represents a strong, bold female archetype, her sexualized portrayal in the video game and promotional materials in the 1990s supports the notion that video games primarily serve male interests” (Lynch 576). So, how did it take me twenty-one years to realize that Lara Croft was all wrong, that she did not represent strong female women who kicked butt and could take care of anything without the help of a man? After all, that is exactly what Lara Croft was supposed to convey to the players that sat behind a screen and directed her through the action-packed story. The problem being that developers did not think that a female protagonist

Related Documents

  • Great Essays

    These beliefs are defined as “[prejudiced] against people based on their biological sex” (Wade and Ferree 2015:118). Because of the influence the media can have on individuals’ perceptions, the research question I posed was whether or not sexism, particularly against women, was prevalent in the gaming industry. Throughout this research, theories such as social learning theory, cultivation theory, benevolent and hostile sexism, gender schema theory, ambivalent sexism, hegemonic masculinity, hierarchy of men, and evolutionary theory are provided as evidence to support my research question. In the gaming industry, women battle rampant sexism, evident by their under representation in games and portrayal of gender roles and stereotypes, including but not limited to the hypersexualization and objectification of their…

    • 1369 Words
    • 6 Pages
    Great Essays
  • Improved Essays

    Speaker, Anita Sarkeesian, in her video, Women As a Background Decoration, describes how women in video games are hyper-sexualized and most often recipients of violence. Sarkeesian’s purpose is to point out how women are portrayed as a “Non-Playable Sexual Object” and often degraded. She does an exemplary job at being effective in her argument by appealing to the three main rhetorical strategies and the specific language and style of her piece. Sarkeesian begins her video by firstly addressing that women are identified as objects in games and how this is affecting them in the real world. She challenges the listeners to think if objectifying women is morally acceptable and that they are more than “...decorative elements used to try and…

    • 357 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    This shows that Video games franchises like ‘Tomb Raider’ are favorable by the male audiences due to the characters being so overly sexualized which grab their attention of these thirsty men. There are men out there that would spend their cash on games because ‘there 's a really hot chick in it’’. In the end sex does sell, most consumers would be attracted to video games with these sort of features. Compared to the female point of view of these unfair sexual representations, they would offer the same opinion as the male and prefer to choose something more sexier and feminine. Other video games without over sexualized female characters don’t gain much popularity compared to games with sexbomb characters like ‘Tomb Raider’ , ’Metroid’, or ‘final fantasy’.…

    • 1544 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    In this series, Sarkeesian utilizes many sociological and feminists theories to analyze female tropes in pop culture media (in this case, video games), highlighting how these tropes contribute to harmful and sexist towards women. Many others (i.e. gender activists and feminists) believe that 'harmful' tropes and stereotypes of women in video games can alter the perspectives of male…

    • 478 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    Video games allow people to be themselves by using their alter egos to reflect their true identity. In the article, “Profiles from Alter Ego: Avatars and Their Creators,” author Robbie Cooper and co-author Tracy Spaight explore the identity of a male French student named Cassien Guier, who created a female character named La blonde in the game City of Heroes, because he wanted to create a superhero that reflected his inner self. La blonde has big breasts and a pretty smiley face, which represents the person that Guier really is inside, but chooses not to portray in the real world. People feel safe to express themselves in the virtual world, because video games provide a certain level of anonymity. Many people, such as Guier, may find it liberating to design a character who is exactly what they wish they could be in the real world.…

    • 1742 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Swot Analysis Of Cango

    • 361 Words
    • 2 Pages

    (Lofgren, 2015) Women video game players are also increasing in the market. As of now there are almost as many women as men playing online video games; 52% are male users while women make up the other 48%. Within one year the percentage of women users went from 47% to 48%. However, in some countries like the UK, female users outnumber the male users 52% to 48%. The reason for these increases can be contributed to casual gaming such as: word, puzzle, and trivia being offered on mobile devices.…

    • 361 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    How is gender and sexual ambiguity is in Dragon ball Z translated for U.S. audiences who expect a clear male-female dichotomous representation? I grew up watching Dragon Ball Z. and coming from someone who has seen every single episode and movie. I can tell you that watching the series as adult vs a child. You notice a lot of things that you did not notice before. And writing this paper made me realize a lot of new things about the show.…

    • 819 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Gaming World Sexist

    • 1758 Words
    • 8 Pages

    Now that the readers know the games let us learn a little bit about the game developers. 97% of game developers are male. Older games, movies, and media could affect sexism as well as everything else. “A very high percentage of game developers are male.” (Schulten, Katherine)…

    • 1758 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    Conspiracy Of Fish Essay

    • 562 Words
    • 3 Pages

    Video games have come a long way from their serious sexist concepts and the exploitation of women. Recently, in the video game community, women have been virtually attacked and have been rumored to gain positive reviews in a not so business-oriented way. To be specific, the article “A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity” articulates the cause of Zoe Quinn, who was one of…

    • 562 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    This can be seen when women are not allowed to join certain guilds or groups because they are automatically assumed to be casual players because of their gender. In World of Warcraft, it is assumed that women will always fall under certain stereotypes, these ranging from playing classes that focus on healing, something like a nurse, to only engaging in pet minigames. There is also the issue of gender representation in games, the amount of women playing games is similar to that of men, but women are underrepresented to an extreme level in games, and where they exist in games they are usually only used as sexual objects. The technology exists to craft elaborate stories with realistic characters, but instead of doing so for women in games, they are typically just thrown in as objects for cis males to enjoy as background objects. In cases where women are characters’ integral to the plot of a story, they are typically playing roles that reinforce gender roles and negative stereotypes, the most common female character is that of the persecuted maiden or damsel in…

    • 1422 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    With that said, female college students who embody sexualized video game characters were more likely to view themselves as a sexual object, which increased their acceptance of rape myths (Ralston 2). Abolishing violent video games will not stop shootings and crime, but it would lower the rates a drastic amount. In the last thirteen years, the youth crime rate managed to reach a thirty-two year low in 2012 due to the popularity of games (Ferguson 4). A huge reason that these games have so much effect on the games is because the games are used to create a different version of oneself (McGrath 2).…

    • 716 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Video game popularity is rising each year. But with all the popularity people are noticing how few of games portray a leading female role. Even if a female character has a leading role, almost all of the females are portrayed with fantasy body types to draw in a crowd. These women characters deserve to have a chance to entertain gamers just like any other male character, but it doesn’t have to be where their body is drastically overhauled to look fake. These things degrade females not only in the game, but it can have an affect on what happens outside the game.…

    • 911 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    This led to a decrease in empathy amongst participants. This came from the participants being more tolerant of sexual harassment amongst females and females being more likely to view themselves as sex objects as a result of the game. The researchers built upon similar previous research by expounding on the question of how identification with the game character in violent sexist games affected the participant’s empathetic attitudes toward female violence victims. The results showcased that the research was conclusive with previous research revealing that video games have the ability to desensitize individuals as well as reinforce masculine beliefs to…

    • 1821 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    However, the popularity of this game does not do anything to change the way women are treated in the game. “The underrepresentation and exploitation of women in gaming culture leads to serious steps backward for gender equality.” (Sherman, 2014) For a game with so much impact…

    • 1260 Words
    • 6 Pages
    Improved Essays
  • Decent Essays

    Men are also sexualized to look appealing to the gaming community. This growing social issue is recognized by many game developers. However, recognition will not stop the development of games from including sexism toward women and men. Although some people do not mind playing games that include sexist elements, in-game sexism is prevalent and it sends negative messages to their audience about men and women.…

    • 785 Words
    • 4 Pages
    Decent Essays

Related Topics