In TV and films, women have a tendency to have less noteworthy parts than men. They are frequently depicted as wives or moms, as opposed to as principle characters. At the point when …show more content…
In video games, the content analyzed both the portrayal of women and violence in a sample of 33 most well known video games. In order to evaluate the role of women she summed up four conceivable female generalizations taking into account appearances and practices, the females character is sex objects or prizes, victims, they are in feminine roles, and females as heroes or action characters. Not surprisingly, Dietz (1998) found that 41% of the games were devoid of female characters. Only 15% portrayed women as heroes or as action characters, while 21% portrayed women as victims or as so called “damsel in distress”. At the same time, in 28% of these games, women were portrayed as sex objects based upon physical appearance or sexually-oriented