Through Karl’s research, he has found that most players are males between the ages of eighteen and forty-four, and that the expenditures that they make within the game increase exponentially as the violence increases, and more life-like options are introduced, such
Through Karl’s research, he has found that most players are males between the ages of eighteen and forty-four, and that the expenditures that they make within the game increase exponentially as the violence increases, and more life-like options are introduced, such