Essay On Video Games Scapegoat

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For as long as I can remember video games have been a scapegoat whenever violence is related to controversial issues involving adolescents. Whether it’s bullying, increased violent behavior, or the desensitization of violence, video games seem to get the short end of the stick whenever violence is involved. Unfortunately, we can also be quick to jump to conclusions and put the blame on a scapegoat instead of trying to find a true root cause such as role models, peer pressure, and teasing. However, with the ever-rising popularity and recent releases of video games identical to Alien Isolation and The Evil Within, video games will continue to be the victim whenever violence is involved.
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In these cases, it is only natural that we desire to find a culprit, in order to make sense of a senseless crime. One of these crimes occurred on April 20, 1999, when two seniors, Eric Harris and Dylan Klebold killed 13 people, injured 24 others and committed suicide. This terrible tragedy known as the Columbine High School massacre is sadly only one of several violent acts that are considered to be tied to video games since Harris and Klebold played violent video games over the internet with individuals that seemed to have a mutual hatred for their neighborhood and the world in general. Contrary to belief, several students at Columbine High deemed Harris and Klebold as extremely unpopular students and targets of bullying. Harris and Klebold also had trouble with the law for breaking and entering and stealing, as a result in January 1998, they were charged with mischief, breaking and entering, trespassing, and theft. Taking all these points into consideration, it seems like the horrible act that they committed had more to do with their high school experiences than the actual violence that was related to the video games they were playing as well as countless other factors including the individuals they associated with and their legal encounters with the

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