Gaming Addiction Research Paper

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The rise of video-game misuse has increased over the last two decades because of rapidly changing technology, development of personal gaming/computer systems, and the accessibility to the internet on multiple devices. Currently, gaming and/or internet use disorder is not listed in the DSM-5 however the appendix states that there is need for further research to study this increasing trend of technology misuse(citation?). The lack of empirical research and a valid universal assessment for gaming and internet misuse makes for developing appropriate interventions challenging—a catch 22. However, the similarities between gaming/internet use disorder and other compulsive/addictive behaviors such as compulsive gambling or exercise show insight …show more content…
It is important to note that this paper will use the term “gaming addiction” for continuity; there are many labels given to gaming/internet-use addiction because of the heterogeneous nature of this disease, limited research, and lack-of recognition in the DSM-5. This paper will give provide an overview of gaming addiction (prevalence, symptoms, and current research) and the theoretical frameworks of two schools of therapy that can be used in the treatment of gaming addiction. Cognitive Behavioral Therapy (CBT) which has been the most readily studied and used in the realm of gaming addiction, and Brief Strategic Family Therapy (BSFT) are two of many suggested therapies for gaming addiction. Along with a theoretical review of CBT and BSFT their strengths and challenges of each. To conclude I will suggest how each of these therapies can be used in together to effectively treat gaming addiction in …show more content…
According to Kimberly Young (2007) in her article Understanding Online Gaming Addiction “online gaming is an emotionally draining and time-consuming activity; to create more time for computer gaming addicts neglect sleep, diet, exercise, hobbies, and socializing” (p. 358). Young states that there are distinct warning signs of gaming addiction but due to the cultural norms of computer use the warning signs can be easily justified by the addict. Parents, educators, counselors and practitioners should be aware of the warning signs of this pervasive and novel addiction. Warning signs that Young encourages clinicians to look for include: “lying or hiding game use, defensiveness and anger, social withdrawal, anxiety and depression when experiencing removal from the game, the use of gaming as an “escape” and continued use despite consequences” (p.

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