Violent video games nowadays are based around social activity all across the internet. Gamers and people interact with each other through headsets conversing during their gaming sessions. Games like this can help build up people’s social skills by talking to more people while interacting with each other simultaneously in a game. Iain Thomson, author of “VIOLENT video games make KIDS SMARTER - more violent the BETTER” states, “...modern video games are much more socially orientated, thanks to growth on massive online gaming environments…” (qtd. from the research journal entry of American Psychologist). Violent video games present an advantage because the people they are helping out, are those who are shy or going through some tough times and need someone with which to communicate. Social interaction from gaming, in general, is a significant example for why video games can be a positive influence to have later in life in getting to meet new people as well as for building confidence for job interviews. Also, the mental capabilities come into play as a good factor as well with improvement on the person’s playing abilities. Thomson also reports, “...a few rounds of a first-person shooter showed [gamers] developed faster reaction times, higher spatial resolutions, and enhanced mental rotation facilities...” (qtd. in VIOLENT video games make KIDS …show more content…
Most people can differentiate between fantasy and reality. People playing violent video games on a daily basis know it is just fantasy and they are having fun, while causing violence in the virtual world of the video game. However, some might think that it can poison a person’s mind by being confused with the different factors of reality and fantasy. Also, thinking in their minds that it is a good thing by going out and committing a crime just because they saw some violence in a video game which by the way a game is all settled around the virtual reality, not actual reality. This is just another idiotic reason to blame violent video games, when really they do nothing to harm anyone. Ethan Gilsdorf, a writer for the New York Times, claims, “...violent video games aren’t only “not so bad,” but actually help keep the real world killings where they belong - in our imaginations...” (qtd. in We Need Violent Video Games). Violent games is not going to get rid of killings in the world and people can agree with that, they happen everyday for different reasons, however this is a start to where a lot of people can keep killings, just to the world of fantasy in violent video games. Gilsdorf also brings to mind, “...players don’t let their violent fantasies get the better of them, or others” (qtd. in We Need Violent Video Games). People playing these violent games typically know the