Esports Vs. Sports: Does Electronic Gaming Deserve To Be Considered A Sport?

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eSports v. Sports: Does Electronic Gaming Deserve to be Considered a Sport? “What type of competitor practices for 10 hours a day, lives in a team house surrounded by other professional players, and is supported by coaches, managers, and corporate endorsements? Answer: professional video gamers.” (Li) If the first thought that popped into your mind was a sports player, you were half right. If you guessed “eSports player”, you were definitely correct. “eSports” is an invented term that means “electronic gaming”; in simpler terms, it refers to competitive gaming. Hardcore sports fans who enjoy basketball, football, and etc. would disagree on considering eSports to be a sport. To be a sport, it must have engagement, structure, and training. …show more content…
According to ESPN, an official sports broadcaster, “Pro-gaming is set to generate upwards of a billion dollars in revenues by 2019.” (Peckham par. 2) Furthermore, there is a market demand for gaming. The Electronic Software Association reports that “nearly 270 million computers and video game consoles were sold within the US, generating close to $10 billion in 2007, and it is estimated that video games are a $20 billion industry in the US alone.” (Lee et al. 1) Additionally, many people have access and incentive to play video games. “The 2008 Entertainment Software Association report indicated that approximately 65% of American households play computer or video games and over 40% of Americans either have purchased or plan to purchase one or more game(s).” (Lee et al. 2) Real sports also generate a large amount of revenue, but the difference is not much bigger than the total for eSports. “In the 2010-2011 seasons, the Big Four, which includes the National Football League (‘NFL’), National Hockey League (‘NHL’), Major League Baseball (‘MLB’), and National Basketball Association (‘NBA’), generated over $21.6 billion in revenues.” (Hunt 1) $21.6 billion is very close to $20 billion for eSports in the United States. Therefore, eSports can be considered a true sport by economic …show more content…
In South Korea, eSports is viewed across the whole country and the players are viewed as equivalent celebrities to Angelina Jolie, Brad Pitt, and etc. Universities in South Korea also recognize eSports and create their own team of pros from the student population. For example, Seoul University has their own teams for League of Legends and Starcraft 2. “The Korean game industry has one of the highest growth rates in the whole world.” (Jin 55) Their market has sparked trends to other countries like the Americas, Europe, Russia, and etc. (Jin 123) This effect is similar to football which originated in Europe; when other countries saw how fun and well the sport was in its country of origin, the other regions adopted it. Sports spread by interest and popularity. Video games do the

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