The Fastest Growing Industry: The Esports Industry

Superior Essays
There 's a certain industry that is arguably one of the fastest growing industries at this time, and it 's one that not too many have heard of. It 's also probably one of the most controversial industries, depending on your demographic. The older generation tend to disagree with the growth of this industry because it 's something that was completely unheard of when they were younger. Whereas, the millennials took this once, casual hobby, and are turning it into a career for themselves and are making around six figures for it. Believe it or not, this industry also brings in huge amounts of profit because of the amount of sponsorships and big companies that invest in it to get good marketing to possibly get their marketing to reach different …show more content…
That 's right, these tournaments often pull a much larger than sports competitions such as the World Series, the Super Bowl, and the NBA Finals, often competing for prize pools of millions of dollars. Little to everyone 's knowledge, this is also an industry that has existed since the 1970s and has silently been on the rise through decades. This boasting industry that has been exploding within the past several years is the eSports industry. There are many, many people, especially in today 's society, that will argue that video games are nothing but a waste of time, especially with today 's battle of finding a good, stable career. In today 's day and age, people are putting in more time to video games than ever, due to the fact that it is possible to make a career out of it. The eSports industry is a very important industry because it shows that you can make a living off of something that was once considered a hobby. It also helps companies because they are able to reach a different demographic and it can also open up the topic of eSports to the general public and show that sometimes change is a good …show more content…
This industry actually has a very long history going all the back into the 1970s: back into the good days of Space Invaders and Pac Man. In the early days of eSports, there were no multiplayer games to determine the skill level of each individual player, so the way skill level was determined was by getting and beating high scores in these single player games, such as Space Invaders and Pac Man as mentioned before. The earliest known competitive eSport tournament occurred in 1972 at Stanford for the game called Spacewar. The grand prize of offered for the winner of that tournament was a year subscription to Rolling Stone. Because of that tournament, and how well it was received and after earning a much bigger following, the industry leader Atari held a tournament drawing in 10,000 players from across the United States. But, as mentioned before, multiplayer games were non-existent at this point, so what the tournament consisted of was you trying your best to beat the computer and earning the highest possible score you can achieve. After a man named Walter Day foundation an organization called Twin Galaxies to keep track of video game high scores, it was able to gain sponsorship and eventually the record-breaking high scores were published into the Guinness Book of World Records and eventually the Guinness Book of World Records created the Video Game Masters Tournament 1983. Over the next several years the tournaments would get

Related Documents

  • Superior Essays

    The next few years for esports are crucial and could make or break the entire industry if done wrong. There are a lot of successful people who have invested in the esports way of life, but that does not excuse…

    • 1368 Words
    • 6 Pages
    Superior Essays
  • Great Essays

    Something to take into consideration is the socioeconomic impact of the gambling industry. The casino gaming industry is one of the fastest growing industries. Legalizing gambling has been a catapult for the industry of casino gaming, giving people more opportunity to do what they have been doing for centuries. Gambling had always been a booming industry but since it was illegal, it fell underground and off the books. Gambling has been an addiction for many people all around the world for as long as civilization existed.…

    • 1711 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Since the accessibility of game developing programs such as Unity are increasing, many mid-level developers have had their chance to shine. One of the biggest games available right now is Minecraft. It is available through PC, PlayStation, Xbox, smart phone, and most recently, virtual reality. Minecraft started as a very popular third party game that was later bought out by Microsoft and is an excellent example of the effect third party developers can have on the industry. Another big reason these small company developers can afford to get new projects off the ground is the implementation of Kickstarter and other funding options.…

    • 1852 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    Donkey Kong Case Study

    • 867 Words
    • 4 Pages

    Atari turned down the offer from Nintendo to license Donkey Kong as they thought the asking price was too high. At that time Atari had an 88% profit margin on the cartridges Atari was making and Nintendo was asking for $2 per cartridge. Nintendo later sold the rights of Donkey Kong to Atari’s competitor, ColecoVision. It was a huge success. But Atari still have 75% share in the home video game market and was bringing significant revenues to Warner Communications.…

    • 867 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    The NCAA Basketball Tournament or better known as March Madness made around seven hundred and seven million dollars last year, making it one of the most profitable time for the NCAA. A thirty second ad during the Final Four cost seven hundred thousand dollars to air. Many people might think it would be nice to be an NCAA basketball player. They are famous, get tons of recognition, and are probably one of the most popular people on campus. Most people don’t know what a division 1 athlete’s day is like though.…

    • 1951 Words
    • 8 Pages
    Superior Essays
  • Decent Essays

    At my school alone there are 10 people that i know of that play. I have played in over a hundred tournaments, but after long last my drive to win led me to victory. In the beginning of my high school career i had one hobby, video games, well one game, call of duty black ops 2. I would spend countless hours after school playing that game. at this time the English teacher was out because of a baby, so a sub was brought in, Mr. McCormick.…

    • 488 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    This is why the majority of console video game players are male, making up 60% of the user base . Under new branding companies were able to recover from the video game crash, but at the sacrifice of narrowing down their target demographic in the process. Video games have only been introduced to our society only less than a century ago, but has made an enormous impact on our society today. With the technological advancement of computers, the very first video games could be developed, although not intended for public use. Video games came into their own after they were able to place themselves in arcades and especially household around the world.…

    • 979 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    It has been constantly debated that video games have negative effects such as addiction, increased aggression, and various health concerns such as repetitive strain injuries and obesity. These purported negative effects tend to get far more media coverage than the positives. However, numerous research that has been conducted since the era of mainframe computer games shows that video games can be used for educational and therapeutic uses. This shows that video games, in addition to their entertainment value, have great educational potential. Video game’s a very interactive medium and can engage and motivate the user to improve on specific skills.…

    • 1557 Words
    • 7 Pages
    Great Essays
  • Superior Essays

    College Basketball Essay

    • 1584 Words
    • 7 Pages

    As you can imagine, betting is extremely popular during this tournament. Nowadays, betting and March Madness go hand and hand. Even major celebrities such as Warren Buffet host bracket challenges to anyone who wishes to enter. If they get their entire bracket correct, they win 1 billion dollars. Unfortunately no one has won yet, but that’s not the only bracket challenge people compete in.…

    • 1584 Words
    • 7 Pages
    Superior Essays
  • Decent Essays

    Besides gear and in school treatments the players don 't receive anything for entertaining millions every night. While the league and schools are receiving billions of dollars yearly. The coaches also make an insane amount of money the yearly between duke university coach mike krzyzewski and bo ryan coach of wisconsin was a combined 12, 628,032. The ncca got an insane amount of 10.8 billion dollars from cbs and turner broadcasting for the rights to broadcast for 14 years. In an article written by complex magazine jay bilas a espn college basketball analyst sits down and explains why ncaa athletes should be getting paid.…

    • 1084 Words
    • 5 Pages
    Decent Essays