“Activities, therefore, that have a high possibility of creating social interactions are likely to produce some emotional feeling like joy and contentment” (Stumbo & Peterson, 2004, p. 199). Joy and positive feelings are inherent with social games because even if one does not win they are still enjoying the company of friends or competitive nature of UNO. There is a great deal of opportunity to express the joy one may feel from playing UNO. We also enjoy how games take our attention away from pain such as using it as a mode of distraction from physical or mental pain. There is little opportunity to express pain or fear due to the nature of UNO being a positive social game for all ages. If fear or pain is expressed the player may be shunned by the other players the next time to maintain the positive nature of UNO. The only possibility of pain is getting a paper cut or emotional pain if you associate UNO with bad memories. Guilt was rated on the lower end of the spectrum due to one may feel guilty if they discard a skip or draw card, skipping the next player or making them draw four, respectively. These feelings should not be extreme and should be quickly forgotten so the other players do not start to feel the same way and thus may ruin the fun aspect of the game. The player should try to prevent feelings of guilt, anger, fear, and frustration for the sake of having a good time. If the participant expresses any fearful emotions this may influence others to feel the same or shy away from that player. The participant should be able to express joy as openly as possible. Joyful emotions will promote a more therapeutic environment for the
“Activities, therefore, that have a high possibility of creating social interactions are likely to produce some emotional feeling like joy and contentment” (Stumbo & Peterson, 2004, p. 199). Joy and positive feelings are inherent with social games because even if one does not win they are still enjoying the company of friends or competitive nature of UNO. There is a great deal of opportunity to express the joy one may feel from playing UNO. We also enjoy how games take our attention away from pain such as using it as a mode of distraction from physical or mental pain. There is little opportunity to express pain or fear due to the nature of UNO being a positive social game for all ages. If fear or pain is expressed the player may be shunned by the other players the next time to maintain the positive nature of UNO. The only possibility of pain is getting a paper cut or emotional pain if you associate UNO with bad memories. Guilt was rated on the lower end of the spectrum due to one may feel guilty if they discard a skip or draw card, skipping the next player or making them draw four, respectively. These feelings should not be extreme and should be quickly forgotten so the other players do not start to feel the same way and thus may ruin the fun aspect of the game. The player should try to prevent feelings of guilt, anger, fear, and frustration for the sake of having a good time. If the participant expresses any fearful emotions this may influence others to feel the same or shy away from that player. The participant should be able to express joy as openly as possible. Joyful emotions will promote a more therapeutic environment for the