Hughes states “students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” (Emily Hughes 2014). The violence overcomes the child and that feeling starts getting addicting. That then causes them to continuously play: “kids are spending too much time playing the games rather than physically playing outside” (Emily Hughes 2014). Childhood obesity has become an epidemic and video games are single handily increasing that number. Even though video games have a bad rep, they still help children with much-needed skills, such as a “number of cognitive functions and may also contain social benefits” (Emily Hughes 2014). As long as we monitor our children’s video game use, there should be no
Hughes states “students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” (Emily Hughes 2014). The violence overcomes the child and that feeling starts getting addicting. That then causes them to continuously play: “kids are spending too much time playing the games rather than physically playing outside” (Emily Hughes 2014). Childhood obesity has become an epidemic and video games are single handily increasing that number. Even though video games have a bad rep, they still help children with much-needed skills, such as a “number of cognitive functions and may also contain social benefits” (Emily Hughes 2014). As long as we monitor our children’s video game use, there should be no