Effects Of Virtual Reality In Sports

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How has the Use of Virtual Reality Impacted Training in Sports? The great football coach of the University of Alabama, Bear Bryant, once said, “It’s not the will to win that matters – everyone has that. It’s the will to prepare to win that matters” (Roberts 2012, n.p.). Anyone who has ever played a sport knows that the key to success is practice, practice, and more practice. Most athletes train for countless hours trying to figure out new ways to perfect the skills that they have already acquired and to achieve those they do not yet have in their skillset. Athletes have struggled with this concept of finding new and improved ways to better themselves in their respective sports. Many athletes wonder how they will prepare themselves …show more content…
Virtual reality offers a new way in which athletes are able to train their sport skills and improve the mental game of athletes without being on the court of field. It is a different way of training that can allow athletes to better themselves without as much physical exhaustion.
Virtual reality is described as a simulation of a real or imagined environment that is both created and mediated by a computer (Chen, 2003). Virtual reality can be used to simulate experiences and reality in the physical world through a computer-based technology. The users of virtual reality are immersed in a three-dimensional environment on a screen, and they interact through special viewing devices with their hands and bodies (Sullivan, 2009). Virtual reality allows users to be put in situations created electronically that they would not be able to experience on cue in the real world. Users are then able to choose what situations they want to be in when they want to be in them, and this is something that cannot be done in real life without the use of virtual
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The researchers were trying to figure out if a successful stop of the shot was associated with the response time of the goalie. In order to conduct the study, the researchers had the two subjects stand in front of a real handball goal to simulate a game-like environment, and they set up a screen in front of the goalie with a virtual handball player on it. Both of the participants were given 50 attempts, each one different in that the virtual handball player would throw the ball with different motions and trajectories. A motion capture system was set up to record the movements of the participants and the number of successful movements. A successful movement was recorded when the goalie stopped the ball from going into the goal. The researchers recorded if the goalie stopped the ball and the corresponding reaction time for each of the 50 attempts (Bideau et al.,

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