Track Of Brain Activity During Video Games

2073 Words 9 Pages

Vijayalakshmi C.K, Padma S
AP, Dept of EEE, Prof, Dept of EEE
Angel College of Engineering and Technology Sona College of Technology
Tirupur, Tamil Nadu. Salem, Tamil Nadu.

Abstract - Kids who play immoderate video game leads to health problems. Children frequently using of gaming gadgets increases bad behavior and negative effects on health like obesity, muscular, skeletal disorders, nerve compression, tendonitis.
Children playing inadequate violent video games have the chances of aggressive thoughts, feelings, and behaviors and decreased prosocial helping, according to a scientific study.
The aim of the paper is to track the brain activity during video gaming.
Electroencephalography (EEG) is a technique for evaluating and recording the electrical activity of the brain. By means of electrodes attached to the skull of a patient, the brain waves can be picked up and recorded.
When these cells are electrically or neurologically activated, the signals can be analyzed to detect medical abnormalities, activation level and recruitment order or to analyze the brain waves of human.
Index Terms: video game, Electroencephalography.
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Some child psychologists and family groups argue violent and mature video games negatively affect children. Parents who complain that video games are harmful may now have proof. A number of studies have linked video game usage to negative behavior in children and adolescents. Video game supporters cite studies that show benefits, and encourage better parental supervision. The truth may lie somewhere between; like most things, video games should be enjoyed in moderation. Proper supervision over content could avoid many of the negative side effects, while taking advantage of the positive

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