In contemporary society and culture, video games are fully integrated into the everyday lives of young people all over the world (De Aguilera & Mendiz, 2003). According to the Game Market Report in 2016 (Newzoo, 2016), the global games markets reaches 99.6 billion dollars, which means that the market of video game is very large. People willing to consume them and this trend will keep rising in the future. In addition, through this significant data, we can found that video games occupy an important position indeed, especially among young people. All these phenomena can prove that the video game has been fully and physically influenced people’s lives. Not only that, it will also affect people’s thinking. A good impressive game can expand people’s knowledge and make them immersed in ideas and cultures (Tynes, 2010). Besides, video game as a member of emerging medium, unique in its function which is interactive and playable. Based on its function and influence, …show more content…
It can make players be conscious of social issues and consider them seriously when they are entertained by playing games. As they immersed in dystopian games, their behavior and thought in real life may have been already affected. Different to films and books, video games is interactive. It provide a platform to various types of dystopian world, which can make people pay attention on different issues. As the development of the times, our technology and productivity level are close to the description of nineteen eighty-four, which is the reason why there have been so many dystopian works released recently. However these game’s influence limited in the range of young people, the person who doesn’t play games can not been affected. This situation means that although being warned from imaginary worlds, it is still unclear to see our