Distance Training Education Theory And Pedagogy Essay

2193 Words 9 Pages
Introduction

The growth of distance education as a means for organizations to deliver training to its employees has in addition to providing flexibility, introduced the need for innovative design that engages and motivates the employees. Organizations originally believed that traditional training programs in their original design could easily be offered at a distance; however this approach proved to be ineffective in achieving the goals of the trainings. Distance training, to be successful, must follow distance training education theory and pedagogy.
Gamification has been gaining popularity as an e-learning tool among organizations for corporate trainings. Gamification uses game design features for the development of educational and training programs (Tulloch, 2014). The initial belief is that gamification can provide an engaging learning platform that can effectively increase employee motivation, engagement, and interaction. These are desirable outcomes of organizational trainings that provide professional development to employees. The goal is for the employees to gain knowledge and help the organization meet its mission and goals. However, initial research shows that some organizations are reluctant to use gamification due to the development time and the upfront costs associated with development and implementation (Kapp, 2012). Furthermore, research does not clearly identify the best practices for the use of gamification principles. Therefore, organizations do not have…

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