There were a total of 100 students that participated in this study, all between the ages eight and eleven years old. These students were split into two groups. Group A …show more content…
Martín-SanJosé, Juan-Fernando, et al. wanted to find out if playing a computer-based game with other students in a classroom would have a more significant impact on their learning compared to a traditional classroom. This would be the first step in the scientific method. The second step of the scientific method is to do background research. The research team reviewed past research results that were similar to their question and testing variables and found that the difference in learning between teaching with games and traditional classroom were