Differences Between Traditional Learning And Learning In A Traditional Classroom

755 Words 4 Pages
In a research experiment done by Martín-SanJosé, Juan-Fernando, et al., they wanted to find out if children were able to learn better through a game that involve user interaction rather than traditional classrooms. Background research was done and often showed that no significant difference was found between traditional learning and learning through a game. The tools they used were a white table, a projector, and a Kinect sensor. The table would be used for the projection, while the Kinect sensor monitored user interaction on the table. A game also had to be created to support this system. In this case, the game focused on historical ages including: Prehistory, Ancient Times, the Middle Ages, the Early Modern Period, and the Contemporary period. …show more content…
Their hypothesis were that “children who learn by playing a computer-based game collaboratively on a large-size tabletop display and involving up to 12 students will obtain significantly higher learning outcomes than those who learn by attending a traditional class” (Martín-SanJosé, Juan-Fernando, et al., 43). Once they created their hypothesis, they tested it by doing their experiment. They created a simple interactive game involving the topic of history on a computer with a table, projector, and a Kinect sensor. They also gave out pre and post-test questionnaires to the students to gather results. The next step in the scientific method is to analyze their results and create a conclusion. The results from the questionnaires went through multiple tests, checking for data normality. It showed that the scores were significantly different between the students learning from a traditional class and from playing the game. Group B was the group that had to take the traditional course first before the playing with the game and the results showed the same after taking the course with the game. A conclusion was reached with the results which confirmed that children can acquire new knowledge in a short time by playing a collaborative game in large groups and that their increase in knowledge was statistically higher than teaching with a traditional method (Martín-SanJosé, Juan-Fernando, et al., 52). This research followed all the steps of the scientific method and is scientifically sound. Since the scientific method is continuous, they came up with experiments that are possible for future research. For example, a comparison can be made between a game played on a table-top with a game on a typical computer with a mouse and

Related Documents