Ethics Of Limiting Violent Media Analysis

Improved Essays
Ethics of Limiting Violent Media According to Ralph Eubanks, the capacity to create and sustain values and to apply them in judgments is a central characteristic of human nature (Johannesen, Valde, & Whedbee, 2008, p. 43). One of the main factors in determining if violent video games could have first amendment protection or should fall under more government regulation was if violent video games provide values for users to learn and sustain. While violent video games do tend to focus on violence as a means to an end they can also provide the moral value of knowing what is right and wrong. However, Senator Yee created the initial legislation due to his history in psychology and of the supposed relationship between aggression and violent media. …show more content…
This meant that the Court supported the idea that parents should be in control of their children’s habits especially when purchasing more mature content (Brown v. Electronic Merchants Association, 2011). However, Yee and the many other politicians that aimed to pass the act solely targeted video games due to the mediums connection to aggression. As a politician, Yee and other politicians serve as champions of the common people, or as “demagogues.” Using his background is psychology, Yee naturally tried to use the connection to cause social change that affects the contemporary world (p. 114). As a “demagogue” politicians are to fight for what is right for their constituents and even though Yee has not played many modern video games, he heard of the effects from his constituents and knew of the research (Fritz, 2010). Yee was only acting as a concerned “demagogue” and even though the results he envisioned did not happen, this case has caused many to reconsider how violent depictions should be presented, especially in the presence of …show more content…
Electronic Merchants Association can be seen as a victory for the video game industry to be respected as a mainstream medium that can regulate itself such as film, television, and literary works do; however, the issue of ease and accessibility of mature content to minors is still a reoccurring issue in video games, television, and film. I agree with the majority opinion of the Court that if the video game industry were to be restricted so should other industries, but no matter what there will always be some form of inappropriateness that straddles the line of obscenity. While sexual lewdness and “fighting words” are not protected by the First Amendment and can be government-regulated, violence is still a topic that is apparent in all media and to all ages, but is still protected by the Constitution. I also agree with Justice Breyer that parents should have an active role in the consumption of media by their children, especially in what they purchase for their children. In an ideal world, we would not need government regulation to monitor what minors are consuming. However, no matter, the expectations, regulations, or compliances, children inevitably find a way to consume inappropriate

Related Documents

  • Great Essays

    Video games are known to be played all around the world by various genders and ages. The increasing popularity of the games has led to the common debate of their effects on society’s youth. In the article “Do Video Games Kill?”, Karen Sternheimer sheds light on the impact violent video games have on impressionable minds. She argues that the media has failed to educate the public by providing them with thorough research about the topic. Sternheimer stands with her opinion that video games and violence simply coexist and do not correspond with each other.…

    • 1516 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    National Association of Bros v. United States (2015) In The PLAY Act of 2015, Congress made it a federal offense “for individuals aged 18 through 35 to play video games for more than 8 hours per week” citing their Commerce Clause and taxing those who choose to play over the allotted 8 hours per week through their Taxing and Spending Clause. Although, Congress has passed many laws in the name of both the Commerce Clause and the Taxing and Spending Clause, we the court must define which activities Congress was exclusively enumerated with in our Constitution. In the case of National Association of Bros v. United States (2015) we conclude the PLAY Act is not proper exercise of our Congress’ Commerce Clause. The PLAY Act attempts to regulate an…

    • 1059 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    In “Violent Media is Good for Kids,” Gerard Jones argues that children should not be sheltered from violent stories because they use them to “meet their emotional and developmental needs” (3). Jones points out that exposing children to rage helps them “utilize” (3) it, and overcome challenges presented throughout life. It is also shown that by channeling anger through violent medias, people are able to “pull themselves out of emotional traps” (2). Jones uses several children’s accounts to demonstrate his reasoning, and one in particular highlights his findings: that violent medias in fact help children become “more self-controlled and socially competent” (3). In spite of claiming that exposure to violent medias reaps many rewards, Jones also…

    • 177 Words
    • 1 Pages
    Improved Essays
  • Decent Essays

    Violence, is a behavior use with physical interaction to hurt, or kill someone or something. In today’s world, with technology on the rise, people are blaming video games as a catalyst for the violent and aggression on people, especially young adults. In an essay, "Video Game Violence Law Poses Questions" published by Vance Velez, the author of the debatable subject concerning violence in gaming, argues against the Washington law stating that it is illegal to sell or rent violent video games to minors. Velez purpose is to convince his readers that the Washington law restraint people from their rights and that people should reject the law the proposed law from congress. His audience goes from people who are supporting the Washington law, worried…

    • 202 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    However, many of these individuals could have another trigger if video games were not present. One step to stop these individuals is for parents to moderate their children’s habits that could lead to crimes. Adding laws to prohibit or limit violent video games could be resolution for these individuals, nonetheless, this would prove difficult because video games are considered free speech. Therefore, this means video games violent or not are protected under the First Amendment. Overall, violent video games are beneficial and can improve friendships, self-esteem, and even lower…

    • 1009 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    In 2003, the case Interactive Digital Software Ass’n v. St. Louis County, a St. Louis ordinance made it unlawful to allow minors to play violent videogames without their parents’ consent. This lawsuit was filed against St. Louis County by the interactive digital software association and other organizations and companies that create, distribute, and sell or rent videogames that claimed that the statute was an unconstitutional restriction on free speech. The court declared the statute unconstitutional, hold that the ordinance violated the first amendment. The court classified the ordinance as a content-based restriction. It applied only to “violent” videogames and thus regulates videogames based on their content.…

    • 856 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Contrary to popular belief and conventional wisdom, violence in the media is way less harmful than what people think. Since the early days of motion pictures, violence has been overly criticized by many generations of adults generally and parents specifically. But after reading “Violent Media Is good for Kids” by Gerard Jones and how interesting is his take on this matter, the use of violence in the media makes much more sense. The discussion about good and evil, and what’s the proper way to settle the score between them has always been an obsession for mankind, no matter what age or ethnicities they are, but the common way it’s done in pop culture is by the use violence which can be seen as just fiction in the media, but ultimately impacts…

    • 1132 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    An Analysis of “How Evil Should A Video Game Allow You to Be?” During the past few decades, the video game industry has been growing and improving due to many different factors. As technology and the graphics of video games have become clearer and more realistic, consumers have adapted to and become better engaged to specific actions in these games. In “How Evil Should a Video Game Allow You to Be?,” a well-written article by Simon Parkin, which was published by The New Yorker on September 17th, 2013, questions the reader on how gore and corrupt video games can be. Parkin provides the readers with comparisons, research, and examples, of which effectively show how video games have corrupted players into becoming violent.…

    • 781 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    These retailers require id’s to identify the age of a person so there is no way of letting a minor buy the games themselves. So politicians need to find a new cause and blame for hateful acts. One big idea they state is that playing these video games leads to less empathy and desensitizes users. Many studies have been done regarding this notion of desensitizing users and they have proven it to be false. The study found that exposure to violence on screen had no influence on viewer empathy for victims of real violence (Ferguson).…

    • 432 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    “As a means of assisting concerned parents, (the law) is seriously overinclusive because it abridges the First Amendment rights of young people whose parents (and aunts and uncles) think violent video games…

    • 900 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    “Parents Should Be Able to Control What Kids Watch” focuses on the facts of the matter at hand, and Yee uses a tone that communicates the facts in a professional, matter-of-fact way. In contrast, Yee could have used an arrogant, opinionated tone that would have made this article less successful in proving his argument. With this and matters discussed above in mind, my only critique on Yee’s article is that he does not address opposing arguments. Yee only notes the facts that back up his opinion on how video games and violence may affect children and ignores counterarguments. Without addressing the arguments others may have against his claims, it creates a weakness to what he is saying.…

    • 770 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    The degree to which media can affect emotions and behaviour may also depend on its portrayal of characters who are ideologically similar to the consumer. Konijn, Bijvank, and Bushman (2007) wanted to determine whether adolescent boys who identified strongly with violent video game protagonists and who played violent video games themselves were more aggressive than their peers who did not identify with violent…

    • 1499 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Video Games Video games have two sides that can have a large effect on society. My 10 year old step brother plays video games, the choices of video games are both positive and negative. He can be okay while playing Football, Minecraft, and Animal Jam, but when he chooses to play killing games he tends to become disrespectful to everyone in the household. Although the media often associates video games with violence, this common stereotype is often defunct by the countless amount of educational games provided to children. Not all video games can be looked down upon because they may be used as creatively.…

    • 965 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    (Fournis, Abou, (2014) pg 1) Video games are acting like a babysitter for all ages it keeps people occupied for hours and creates it where they don’t have free time that they cause trouble and harm. “However, during this same time period violent crime has decreased. In 1978, the homicide rate in the United States was at 9.0 homicides per 100,000 people, but this rate dropped dramatically to 4.7 homicides per 100,000 people in 2011.” (Markey, P. M., Markey, C. N., & French, 2014, pg 5) With…

    • 1577 Words
    • 7 Pages
    Superior Essays
  • Improved Essays

    Video games and Violence Video games have been the pinnacle of modern day entertainment ever since the late 1980’s when it really grabbed the attention of many children seeking entertainment outside of watching television. The only problem with this is that video games like everything else that is popular, has become controversial. The main controversy surrounding video games is that they are considered violent and unsafe for children to play. Video games are also being blamed for inspiring countless acts of horrific crimes such as mass shootings, and murder which most of the time is unjustified and makes no sense. There is no research that proves video games cause violence.…

    • 1404 Words
    • 6 Pages
    Improved Essays