Design Studio Team 6 MONIL JAIN Q1. Describe the design thinking methodology.
Ans: Design thinking Methodology is characterized as a procedure which is human-driven and which manages making distinctive systems to draw in clients while ensuring merchants don’t confront any misfortune.
Moreover, it is a process that uses the originator’s sensibility and techniques to coordinate individuals’ needs with what is mechanically plausible and what a practical business system can change over into client esteem and market opportunity. In layman’s term, it is basically how the designer thinks and uses his skills to develop something creative …show more content…
Describe the main ways in which you think your team project can improve to deliver new analytical value to the client. Please be tangible, and describe specific analyses that can be done.
Ans: Our methodology includes analyzing the word “ACHIEVE” in regards with the EVE Online players’ forum posts and comments. The dataset provided to us comprises of the comments, forum posts by the players of EVE Online. Using a feature defined by LIWC whose dictionary and text analysis have been used several times in the past, we have analyzed our dictionary word “ACHIEVE” over time and visualized the data using Tableau.
There are a few approaches in which I think that our team can improve to deliver a superior analytical value to the client. Following is the rundown of things that we would focus on:
• As a Team, we would want to get a better understanding of the course of events and concentrate basically on events that had updates and when the wars at EVE Online occurred in the light of the fact that those were the two headliners when the EVE Online Player’s feel fruitful. Moreover, I personally feel that we should also enlighten the fact that how the new updates for avatars, maps, spaceships, weapons, trade market, newsletters, etc. were propelled on the grounds that when individuals get hands on these new goods and services, they feel dynamic and want to boast it off to their fellow gaming companions. It is an obvious fact that amid wars, there is a win and lose situation. Along these …show more content…
• Likewise, we would use more diagrams and charts to give a superior comprehension of what we actually want to convey to the audience and what we comprehended from our exploration on our topic.
• Also, our goal is to increase the number of subscriptions of the EVE Online which we in real life cannot. We would dig deeper into the realistic options that we can have.
B) Rigor of the Problem Analysis
• We need to gain an in depth understanding of correlation, graphs, line plots, charts and scatter plots so that we can show our visualizations on Tableau.
• Not limiting ourselves to our problem statement, we want to concentrate on ‘ACHIEVE’ as well as consider different sentiments such as power, success, drive and so on and contrast them and the inverse emotions, for example, tragic. This would give us a higher-level grasp on the entire event.
• As mentioned above, we would delve more into particular occasions and our new concept of SUPER USERS.
C) Explicitness of the work