The author throws light on what digital curation is and terms that it plays an important role in higher education. Digital curation is an essential requirement for optimally functioning in a modern media environment. Further the researcher urges to blend informal and formal learning as curation helps in compiling the relevant information. Frydenberg, M. (2015) aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts, increase student engagement and recruit majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a visual game creation tool to develop original games to play on their computers and mobile devices. Cihak, D. F. et al. (2015) examine the effects of teaching functional digital literacy skills to three high school students with intellectual disability. Functional digital literacy skills included sending and receiving email messages, organizing social bookmarking to save, share, and access career websites, and accessing cloud storage to download, revise, and upload documents. Results indicated that all students acquired and maintained these functional digital literacy skills. Findings are discussed in the context of teaching essential digital literacy skills to increase greater participation in a digital society. Sampath Kumar, B. T (2014) investigate computer literacy competencies among rural and urban students in India and its prime objectives are to find out: how rural and urban students use computers, what is the purpose of computers for these students and what problems have the
The author throws light on what digital curation is and terms that it plays an important role in higher education. Digital curation is an essential requirement for optimally functioning in a modern media environment. Further the researcher urges to blend informal and formal learning as curation helps in compiling the relevant information. Frydenberg, M. (2015) aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts, increase student engagement and recruit majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a visual game creation tool to develop original games to play on their computers and mobile devices. Cihak, D. F. et al. (2015) examine the effects of teaching functional digital literacy skills to three high school students with intellectual disability. Functional digital literacy skills included sending and receiving email messages, organizing social bookmarking to save, share, and access career websites, and accessing cloud storage to download, revise, and upload documents. Results indicated that all students acquired and maintained these functional digital literacy skills. Findings are discussed in the context of teaching essential digital literacy skills to increase greater participation in a digital society. Sampath Kumar, B. T (2014) investigate computer literacy competencies among rural and urban students in India and its prime objectives are to find out: how rural and urban students use computers, what is the purpose of computers for these students and what problems have the