While players travel around the board they will land on spaces and pick up game cards. Depending on the space it could be a positive fact that EV have or a dehumanizing revelation about the destruction that automobiles have on the environment. Creating an emotional appeal and dropping harsh news on the players will create a bigger impact on them. When players learn that combustion vehicles spit contaminants into the air that contribute greatly to smog and photochemical haze that directly impacts all humans who just step foot outside, they will think twice about continuing to drive their gas guzzling pick up truck. The logic that I used to spark thought will help to create a new found learning when playing. I’ll show the wide variety of EV that are out there to suit all needs of all consumers. Making it known that EV can produce the same performance and qualities of a gasoline vehicle will open minds and incline buyers to make the switch from gas to electric. Statistics, data and research will also implement thought and logistical reasoning inside the players heads as they play. Dropping large facts and major statistics that shock players will leave a lasting impact on their values and ideas towards EV and the planet’s health. The biggest step in allowing change to occur is inciting knowledge and information. By using the rhetorical appeals I can attain this goal and hopefully make a
While players travel around the board they will land on spaces and pick up game cards. Depending on the space it could be a positive fact that EV have or a dehumanizing revelation about the destruction that automobiles have on the environment. Creating an emotional appeal and dropping harsh news on the players will create a bigger impact on them. When players learn that combustion vehicles spit contaminants into the air that contribute greatly to smog and photochemical haze that directly impacts all humans who just step foot outside, they will think twice about continuing to drive their gas guzzling pick up truck. The logic that I used to spark thought will help to create a new found learning when playing. I’ll show the wide variety of EV that are out there to suit all needs of all consumers. Making it known that EV can produce the same performance and qualities of a gasoline vehicle will open minds and incline buyers to make the switch from gas to electric. Statistics, data and research will also implement thought and logistical reasoning inside the players heads as they play. Dropping large facts and major statistics that shock players will leave a lasting impact on their values and ideas towards EV and the planet’s health. The biggest step in allowing change to occur is inciting knowledge and information. By using the rhetorical appeals I can attain this goal and hopefully make a