Computer Effects on the Academic Performance of Students - Review of Related Literature

995 Words Mar 4th, 2009 4 Pages
“Effects of computer usage to the academic performance of students”

Chapter II
REVIEW OF RELATED LITERATURE

The scope of Computer effects derives a wide scope of related literature that is worth mentioning.

In this regard, this literature review concerning the effects of computer usage to the academic performance of students, will address the following areas relevant to this study: History of the Computer; Importance of Computers, Negative Effects of Gaming; Computer Crime; Computer Use recommendations; and conclusion.

HISTORY OF THE COMPUTER

Many people do not know how, or even when computers were first made. Even before the first electronic computers were made, many people believe that computers started with the abacus, a
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Nowadays starting with doing operations and calculating the computer has become a multifunctional and a very complex machine, capable of doing billions of operations per second.

The internet improved our lives? No... It has REDEFINED our lifestyles and has created a permanent virtual world. We are living in the Computer age. Since it first appeared (Zuse Z3 in 1941) the word "Computer" has been updated and further updated up to a point we can't describe.

The ability to operate different kinds of hardware and software has opened avenues in the workplace to many and their productiveness is unchallenged.

NEGATIVE EFFECTS OF GAMING

It is known that we are living in technological era. The computers became irreplaceable tool in everyday life of almost each person. The adult users generally use it for business purposes while youngsters for computer games. Computers became the part of our life and very important component in many spheres of modern life. So it is somehow influences on people. One of the spheres of the life is leisure. And nowadays majority of young people spend their leisure playing computer games, surfing through the internet. Computer games have become one of the favorite time-spending of young people all ages, and even some adults. With permanent development of computer technology the

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