Comp 220 Innovative Educator/Comp220.Com Essay

3415 Words Apr 4th, 2016 14 Pages
COMP 220 Entire Course (Devry)
For more course tutorials visit
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COMP 220 iLab 1 Two-Dimensional Arrays Lab Report and Source Code
COMP 220 iLab 2 Resistor Lab Report and Source Code
COMP 220 iLab 3 Bank Account Lab Report and Source Code
COMP 220 iLab 4 Composition Lab Report and Source Code
COMP 220 iLab 5 Lab Report and Source Code
COMP 220 iLab 6 Overloaded Operators Lab Report and Source Code
COMP 220 iLab 7 Polymorphism Lab Report and Source Code
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COMP 220 iLab 1 Two-Dimensional Arrays Lab Report and Source Code (Devry)
For more course tutorials visit
www.comp220.com

BlackJack
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i. char CardDeck[4][13]; At the start of each game, each element of the two-dimensional array is initialized to a value of " ", or the "space" character. The deck has four suits, represented by the following dimension indices.
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i. ii. iii. Each suit has 13 cards: 2, 3, 4, 5, 6, 7, 8,9 ,10, jack, queen, king, and ace. Each card in a suit is represented by the following dimension indices.
. 2 card
i. 3 card ii. 4 card iii. 5 card iv. 6 card v. 7 card vi. 8 card vii. 9 card viii. 10 card ix. jack x. queen xi. king xii. ace All the number cards are worth their face value (i.e., a 3 of diamonds is worth 3). All face cards are worth 10. An ace is worth either 1 or 11. Your final-score calculation must be able to handle this correctly for both the dealer and each player. A random-number generator must be used to select the suit and the card in the suit.
. Once a card and suit are selected, the program should check if the value of that array element is a "space."
If the array set the element equal to an integer, identifying the dealer or the player. 1 2 3 4 If the array element ! = "space," then the random-number and card-checking process should repeat until a "card" or an array element is selected that Once a card is drawn during a game, it cannot be drawn again. When the program first starts, it should prompt the user, asking if he or…

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