Video games absorbs not only children’s time, but mental as well, for long periods of time, causing even more blurring of boundaries (Montgomery et al., 2013), playing an immeasurable personification on the youth in society
Video games absorbs not only children’s time, but mental as well, for long periods of time, causing even more blurring of boundaries (Montgomery et al., 2013), playing an immeasurable personification on the youth in society