Video Games And Media Violence

1075 Words 5 Pages
Society has often portrayed violence as a harmful and negative action in the world. They often believe that violence in video games, the media and cinema are the main reasons why youth, today, are becoming more violent and aggressive. In today’s society, people are often watching the television, playing games on their phones/consoles or watching movies in the cinema. Most of these daily entertainments are now filled with some sort of violence which causes society to blame a lot of youth that are becoming more violent on video games and the media. The topic of whether violence in video games and the media are the cause of uprising violent and aggressive youth in today’s society has been debated a lot. However, further studies shows that people …show more content…
Does the age group matter? Does gender matter? Does the environment an individual is exposed to matter? Does the personality of an individual matter? All these factor are related and very important. Children are more likely to be influenced by these media than young teens or adults. But, children who have unstable family are more likely to commit violent actions than those who have a stable family. The personality of an individual is also a big factor. If a person is aggressive or prone to get into fights after a while, they are more likely to be influenced by violent actions in media more than those who are more passive. The violence in video games and media serves as an extra “push” for those who are already violent. But, it all comes down to an individual’s environment, personality, and …show more content…
He states that numerous studies fails to show a consistent answer. But, why? Why was it so hard to to determine which one was the answer. The problem was the studies that were done. The studies that were done does not include the factors that contribute to behavioral violence. They were very limited in the collection of data because it is hard to use numbers to calculate behaviors. There were some prior analyses which shows large amount of violent media “consumption” were mostly be non-violent people. So this makes it harder to perform a study with no bias or include all different

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