Cause And Effect On Video Games

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The controversial issue concerning whether or not video games have an effect on aggression and violent behavior has become more challenging with time. Initially, no identifiable negative behavior was found in individual who played video games. But after shootings and murders carried out by video game players emerged, research began (Anderson & Bushman, 2001). The concern over the influence of video games led to the creation of the Entertainment Software Rating Board in 1993, after lawmakers held a hearing concerning the matter. (ESRB; Kent, 2010). The ESRB is a self-regulatory organization whose sole purpose is to assign age and content ratings to video games (Markey, P. M., Markey, C. N., & French, J. E. 2014).
There are many opposing views
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All of the students were from the same public school and picked at random. Each student played a violent game and a non-violent game. The research consisted of four different conditions: non-violent and collaborative, non-violent and competitive, violent and collaborative, and violent and competitive. The subjects were given questionnaires to complete both before and after each game and took a thirty minute break between games-a sufficient length of time for the short-term effect of the digital game to wear off (Bartlett, Branch, Rodeheffer, & Harris, 2009). Findings from research indicated that aggression from competitive video games in general causes participants to be more aggressive than collaborative games. The authors hypothesized that participants who played violent video games would influence aggression and violent behavior. The study showed that video games in general regardless of the type of video game (violent or non-violent) caused some type of …show more content…
The most important piece in this experiment in my opinion would have been testing the individual before and after the research in order to ensure proper analysis (Eden, S., & Eshet-Alkalai, Y. 2014). The study also included findings from other researchers (e.g., Ewoldsen, Eno, Okdie, Veliz, Guadagno, & DeCoster, 2012) to support findings in this research showing that aggression levels actually declined when using collaborative strategies versus competitive

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