Yet these mistakes don’t appear in every video game that implements storytelling. Every media form is capable of creating bad content, and for every bad video game that feature visual, auditory and mechanical flaws there is an irritating book featuring misspellings, graphic mistakes and impossible to read text.
Garrett Mathew-Jarnes Mott (2012) wrote a review of the Brown V. Entertainment
Merchants Ass’n decision to give video games the same protected rights as written works and movies in June 27, 2011 (634). He also briefly compares the case to the one that gave movies
Just a Video Game 5 protected rights as well, stating “The Burstyn Court protected movies only after the medium was widely accepted in popular culture. Similarly, the Court in Brown protected video game only after their nearly forty-year history in the public’s eye.” (654) Like movies video games started off as a media very few people believed would catch on. Yet as the technology improved and the media that took advantage of that technology gained more attention it also gained a lot more