Big Game Studios Are Killing The Video Game Industry

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Any marketplace is hugely dynamic, changing with time and continuing to grow with the consumer base. As such, these changes are not always good. Take the video gaming industry, for example. Game companies are beginning to push the purchase of Downloadable Content, or DLC, onto their consumers. This is drastically changing the market. While some sales are boosted, others have seen a steadier decrease in both desirability and success with gamers. Although traditionally used to expand a game’s narrative power and lore, the advent of physical DLC content, the marketing habits of gaming companies to release DLC information at game launch and bundle it in season passes, and the growing trend of restricting important gameplay and story elements to the realm of DLC is all …show more content…
There will, hopefully, be a return to values more to do with game design and writing. (n.d.). Big Game Studios Are Killing the Video Game Industry. Retrieved October 03, 2016, from http://www.makeuseof.com/tag/big-game-studios-killing-video-game-industry/
Derdenger, T., & Kumar, V. (2013). The Dynamic Effects of Bundling as a Product Strategy. Marketing Science, 32(6), 827-859,1009-1010.
Gómez, J. C., Sánchez, B. U., & Rodríguez, Z. F. (2013). The role of complementary products on platform adoption: Evidence from the video console market.Technovation, Technovation, 2013.
International, B. G. (n.d.). Roundtable: The DLC "Problem" Retrieved October 03, 2016, from http://www.gamesindustry.biz/articles/2012-08-23-roundtable-the-dlc-problem
M, B. R. (2015). To download or not to download? Library Journal, 140(7), 55. Retrieved from http://proxy.lib.odu.edu/login?url=http://search.proquest.com.proxy.lib.odu.edu/docview/1672115048?accountid=12967
The Great DLC Controversy. (2014). Retrieved October 03, 2016, from

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