Effects Of Violent Video Games On Children's Aggressive Behavior
Children 's aggressiveness may increase as they spend more time with video games than television. (2004). The Futurist, 38(6), S7. Retrieved from http://go.galegroup.com/ps/i.do?id=GALE%7CA123582942&v=2.1&u=ko_k12hs_d69&it=r&p=GPS&sw=w&asid=cfa5e39ba22827901f6261aa2840c0fd
- According World Trends and Forecasts, “Children 's aggressiveness may increase as they spend more time with video games than television. Because gaming is more participatory than watching TV, children exposed to violence in video and computer games are more at risk of acting out on aggressive impulses” (¶ 1). This is because watching …show more content…
J. (2016). Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims. PLoS ONE,11(4). Retrieved from http://go.galegroup.com/ps/i.do?id=GALE%7CA453448346&v=2.1&u=ko_k12hs_d69&it=r&p=GPS&sw=w&asid=06d50eac389c40c12a6020bb42e93310
- According to research conducted by Gabbiadini et al., continuously playing violent videogames can desensitize people in general to the violence that they are exposed to and that this exposure may decrease sentiments of empathy.
- Some findings have shown that actually experiencing the virtual gaming world itself has a greater negative influence on aggressive and violent behaviour because the individual is more likely to develop a strong relationship with the character and “even imagine themselves to be that character” (¶ 4). In one study, participants were required to take an Implicit Association Test in order to examine their attitudes after playing a particular type of videogame; one group of participants played a violent shooting game whereas the other gamers played a racing game. Afterwards, it was shown each individual had strong associations with the particular type of game that was previously played. Consequently, violence in videogames can influence negative behaviour especially if the individual is incessantly exposed to violent videogames and concomitantly identifies more with the violent characters that they choose to