Structure
Dice and EA produce games after they got feedback from the gaming community. Gamers usually fond of historic events wanted something that could bring action and history to life. The only way to bring history to life was producing games with the mindset of realism. Inspired by historical events the Dice and EA did research to find out battle environments, style of battle, weapons, …show more content…
Armed with bolt action rifles, sniper rifles, or sub machine guns players in the game get put on Belgium’s side to defend objectives or the Ottoman Empire to attack the objectives. Each team will fight until all soldiers are dead on one side or the objective has been completed on one side. Just like the soldiers experienced in game a player must work with their team to accomplish the end goal. Team mates must communicate to pick the right class of people in game. For example, in one squad you should have a medic who can help the wounded, a sniper to cover the troops over the war zone, an assault who can set mines to blow up tanks, or the support class that can supply the team with ammo. A constant struggle for this game is how quickly the tides can turn the war. One minute the game seems to be at a standstill in trenches until horses, boats, trains, or even airplanes can supply support. Not only can mustard gas or fog make navigating the war zone trickier, but it can also help hide from a squad trying to take the objective over. Everything about the online 64 player game mode experience is fast pace and never the same situations as the