Everyone loves beating a friends’ high score and feeling like they are better at the game until their friend beats their score and it just continues to repeat. The high score is one of the most easily recognizable hooks, a player will sit playing a game such as PacMan, for hours, just trying to beat their own high score, and they will not even notice how much time has passed since they started playing, because the only thing that has been on their mind for the past 5 hours, was beating that …show more content…
The desire to beat the game comes when the player levels up or finds a clue or gains more rewards. Leveling up is getting closer and closer to beating the game. But what happens when you finish the game? For example, people spend hours, days, time, and money on the game ‘Call of Duty’, but what does one get after they finish the entire game, they do not get a reward in real life, they might get a ‘good job’ and get sent back to level one and start all over again. But nothing actually happens when one completes a game. Why would you not want your avatar to look and act like you? That sounds awesome, the player is not just playing as a random avatar shooting people and getting shot, their own look a-like avatar is shooting and getting shot. Role-Playing is another hook in video games, players now not only like to play the game, but they are now capable to creating their own avatar and other characters in the game. The players now have a emotional attachment to the characters and the story, which is another reason why a player is additive, they do not want to give up on their characters and the