Argumentative Analysis Of Video Games

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Believing Game:

In the except the author believes that video games makes people smarter by stating that , "Playing a video game is, in fact a excise..." This is an believable argument because he uses the evidence," The game presents the player with a series of puzzles, and you can’t succeed at the game simply by solving the puzzles one at a time. You have to craft a longer-term strategy...multitasking—simultaneously e-mailing and listening to music and talking on the telephone and surfing the Internet.Playing a video game is, in fact a excise..."

Also in the except Gladwell supports his purpose to try to convince audience that video games are making children more smarter than homework and reading books, by stating, "Books are also tragically isolating.While games have for many years engaged the young in complex social relationships with their peers..." He supports his argument convincingly by using the evidence," While games have for many years engaged the young in complex social relationships with their peers, building and exploring worlds together, books force the child to sequester him or herself in a quiet space, shut off
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. . ." This statement is superficial and is a fallacious statement. The author provides no evidence to support his claim.

Also, in the text later after stating," Reading books chronically under stimulates the senses...books are simply a barren string of words on the page. . . ." The author soon contradicts his statement by saying, "Reading is a form of explicit learning...Video games are an example of collateral learning, which is no less important." This contradicts his previse claim because if books truly were a just simply a barren string of words on the page, then the author would have said videogames would be more important instead of no

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