Archetypes In Stranger Things

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Stranger Things
Stranger Things is an original Netflix series set in Hawkins, Indiana in the 1980’s. It is about a group of residents looking for a lost boy called Will Byers. There are 3 main story lines within the season, which are Joyce (Wills mum) and Chief Hopper (the chief of police); Mike, Lucas, Dustin (Will’s friends) and Eleven (a runaway science experiment); and Nancy (Mike’s brother) and Jonathan (Will’s Brother). All these story lines are working for the same thing, finding Will. Throughout the season we see each character in each story line develop in different ways and find a connection with finding Will or killing the thing that took Will. Nancy is only gets involved when she realizes that her friend is missing as well. Eventually they come
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An archetype is what role a character plays in the episode. There are two different archetype theories, Propp and Jung’s. Each of these has similar roles. Propp’s Theory has: The hero, villain, helper, mentor/donor, blocker/false hero, prize/princess and the dispatcher. Jung’s theory has more roles, but the roles are similar to Propp’s.
In this episode archetypes are used constantly, an example of this is Mr Clarke (the schools science teacher), who acts as a donor. A donor is someone who gives the hero vital information or equipment that will help them in their quest. When Eleven needed to make contact with the upside down and could not physically do it she remembered she could do so in “the bathtub”. But the bathtub was not big enough. Therefore the group looking for Will decided to build a sensory deprivation take in the school gym “Do you know anything about sensory deprivation tanks? Specifically how to build one”? But they did not know how to do so. So Dustin called Mr Clarke asking for instruction. After a few minutes of persuading, Mr Clarke told Dustin the

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