However, with the gamification of education it would become possible to grab the attention of a greater number of students as well as teach to individuals rather than to a group about the material greatly increasing the level of understanding students could have over any given subject due to the other students learning through the game. There are a number of organizations that seek to use gamification to its fullest extent in education leading to some amazing results such as the Institute of Play that created the Quest to Learn program that currently has some amazing statistics when compared with the national average, and are always seeking donations and for people to talk about the issue at hand and about them and the organizations and projects they support such as Quest to Learn. If the community at large can support these fine establishments, and gamify their own educational system we can help to cure the disease of apathy from the educational
However, with the gamification of education it would become possible to grab the attention of a greater number of students as well as teach to individuals rather than to a group about the material greatly increasing the level of understanding students could have over any given subject due to the other students learning through the game. There are a number of organizations that seek to use gamification to its fullest extent in education leading to some amazing results such as the Institute of Play that created the Quest to Learn program that currently has some amazing statistics when compared with the national average, and are always seeking donations and for people to talk about the issue at hand and about them and the organizations and projects they support such as Quest to Learn. If the community at large can support these fine establishments, and gamify their own educational system we can help to cure the disease of apathy from the educational