Analysis: Should Gamers Be Prosecuted For Virtual Stealing

Improved Essays
"Should Gamers Be Prosecuted for Virtual Stealing" -author Alex Weiss argues against the decision of the Dutch Supreme Court to rule in favor of a 13-year-old victim of virtual theft. Playing virtual reality games requires investing time and occasionally money to achieve a goal. With the loss of a shield and amulet, it was enough for the boy to seek legal action. When taking into account the time the 13-year-old spent to get the items, the court's decision to rule in his favor was not completely unjustified. Within Runescape, there was a theft of a shield and an amulet. Runescape is a massively multiplayer online game or MMO. The Supreme Court ruled in the favor of the victim because the time the boy spent obtaining the items gave them value. On …show more content…
The game has a fair trading system implemented so players cannot be scammed to trade away their items without receiving compensation. Although if someone had another's account information they could simply log in, drop the items on the ground, and with their character pick them up. As I had in the past anyone can make an account under an alias, leaving the owner of the account unknown, traceable only by their IP address. The courts would have a difficult time trying to find someone to persecute if they have no known thief. Until MMO's use real currency and a strict set of rules it would be next to impossible to govern the VR games. Creating laws against certain acts would diminish the population of gamers, because there are some that enjoy playing the antagonist, such as a barbarian, theft, or bandit. For those who choose to play this way, even though they may be an upstanding citizen in society, they would still be prosecuted if they broke the "law". The reason MMO's and other games are so popular are because you get to be someone you're not and build a life. Trying to bring the law into the virtual reality is

Related Documents

  • Improved Essays

    National Association of Bros v. United States (2015) In The PLAY Act of 2015, Congress made it a federal offense “for individuals aged 18 through 35 to play video games for more than 8 hours per week” citing their Commerce Clause and taxing those who choose to play over the allotted 8 hours per week through their Taxing and Spending Clause. Although, Congress has passed many laws in the name of both the Commerce Clause and the Taxing and Spending Clause, we the court must define which activities Congress was exclusively enumerated with in our Constitution. In the case of National Association of Bros v. United States (2015) we conclude the PLAY Act is not proper exercise of our Congress’ Commerce Clause. The PLAY Act attempts to regulate an…

    • 1059 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Such as, his back ground description proclaims that “he chairs the committee of violence and social issues for international game developers association…” and he also “is a freelance video game designer and design consultant” (Greenberg 454). Considering this, Daniel Greenberg is knowledgeable in this topic, since he works first hand at developing games, and defending them. Another way Greenberg is about to gain his credibility in this article is because he has also indicates that scholars from major universities also agree that the Supreme Court should not rule in favor of passing the law that would prevent the sale of violent video games to minors. For example, Daniel Greenberg writes in his article that “more than 80 scholars and researchers from schools such as George Mason University and Harvard Medical School have written an extensive friend-of-the-court brief in opposition to the law, noting that California failed to produce ant real evidence showing that video games cause psychological harm to minors. And even if there was harm the law’s supporters have not shown that the statute could alleviate it” (Greenberg 456).…

    • 747 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    I agree with Weiss’s assertion that putting monetary value on time spent in a virtual world seems dangerous (729). This case is the perfect example of why it seems dangerous. The teenage gamer probably thought that nothing could go wrong while he was enjoying his game and then he gets in trouble for something that there was no rule against in the first place. Runescape had no rules against the theft at the time, so the court was just trying to put real world laws where they don’t belong. What I mean by “putting real world laws where they do not belong,” is the court is trying to charge the teenage gamer with a crime that he never really committed.…

    • 969 Words
    • 4 Pages
    Improved Essays
  • Decent Essays

    Chicago Tribune Summary

    • 68 Words
    • 1 Pages

    In the article called “Game On,” the Chicago Tribune argues “video games have broadened his interests and made his mind more agile.” They first support this claim by researching games, then, seeing how kids react toward violent games, and finally proving how games are helpful. The Chicago Tribune’s purpose is to prove games are good in order to accomplish more gamers. They establish an gaming tone for gamers.…

    • 68 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    Law enforcement and elite society often attributed the criminal problem to “that torrent of gaming,…

    • 2100 Words
    • 9 Pages
    Improved Essays
  • Superior Essays

    Rhetorical Analysis

    • 1072 Words
    • 5 Pages

    The author also claims that the same anti-video-game measures have been struck down by other courts in U.S (Greenberg,…

    • 1072 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    Alex Weiss, author of the essay “Should Gamers Be Prosecuted for Virtual Stealing?” says, “The Massively Multiplayer online video game Runescape was the site of a “virtual theft.” Some game systems have their own way for punishment. He says “Violators can be banned, and victims’ lost goods are refunded. " The theft online is real. Kashmir Hill, author of the essay "Should Teenagers Have Racist Election Tweets in Their Google Results for Life?”…

    • 189 Words
    • 1 Pages
    Improved Essays
  • Improved Essays

    This shows that out of the 50 million players only a few are committing crimes and that it could be a coincidence. Carll argues that there is a subgroup of vulnerable individuals that might commit crimes after playing violent video games, however, would those individuals commit a crime without video games if they are already vulnerable? Violent video games are good for the clear majority of players and have great benefits such as stress relief, friendship, and kindness. Crime is inevitable and is in every society. According to government statistics youth violence is in its lowest in 40 years (Youth).…

    • 1009 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    The novel, Ready Player One, by Ernest Cline, relates to current advancements being made in virtual reality gaming. The story is centered aorund Wade Watts, an adolescent in the year 2044, and his passion for playing the virtual reality video game, created by James Halliday, known as the OASIS. In the text Cline writes, “I’d heard of Halliday, of course. Everyone had. He was the videogame designer responsible for creating the OASIS, a massively multiplayer online game that gradually evolved into the globally networked virtual reality most of humanity now used on a daily basis.…

    • 637 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    “Should Gamers Be Prosecuted For Virtual Stealing?” by Alex Weiss is an argumentative essay in which he calls out the criminal system for allegedly putting on trial a teenager for committing theft in a virtual game. Even though it was a very straightforward trial, it quickly turned heated when questioning whether or not it was correct to trial him. Also, more important, it makes us ask ourselves, are actions in a game a proof of a person’s ethical values and beliefs? Weiss states that putting someone on trial for virtual theft is not only incorrect but also dangerous. Just because someone committed a lot of crimes in a game, it means he will commit these crimes in the real life.…

    • 828 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the modern world’s misfortunes. Yet, despite what the media may say, these electronic distractions may actually be better for humanity than previously imagined.…

    • 1116 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    In 2003, the case Interactive Digital Software Ass’n v. St. Louis County, a St. Louis ordinance made it unlawful to allow minors to play violent videogames without their parents’ consent. This lawsuit was filed against St. Louis County by the interactive digital software association and other organizations and companies that create, distribute, and sell or rent videogames that claimed that the statute was an unconstitutional restriction on free speech. The court declared the statute unconstitutional, hold that the ordinance violated the first amendment. The court classified the ordinance as a content-based restriction. It applied only to “violent” videogames and thus regulates videogames based on their content.…

    • 856 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    It is irrefutable that, to a considerable extent, legal and non-legal actions are effective in administering justice for consumers. Consumer law has continually evolved in order to maintain its ability to protect consumers within the ever-changing modern marketplace - progressing from the common law notion of caveat emptor to an intensive legal framework recognising the fundamental need for consumer protections. While much of this contemporary framework - comprised of statutory bodies, law courts and tribunals, and working in conjunction with a myriad of other non-legal avenues - is highly effective in its delivery of justice, there remain areas of concern currently inadequate in safeguarding rights. Thus, although legal and non-legal measures…

    • 1199 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    For ongoing years the complaint of many citizens that violent video games have a bad reputation for starting mass shootings, violence or any physical or mental harm to the youth the ages of 18 or younger. The youth that plays these violent video games labeled M rated or higher adults believe the games are rewarding the players with their aggressive behavior and violence towards others. Video Games are supposedly teaching children that violence is acceptable in real life situations. I on the other hand disagree that violent video games should not be banned because they do not cause harm and violence towards others, just a simple, fun and entertaining game for those who have time to waste away. Here are three different reasons for my claim: Video…

    • 791 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    I) Introduction It is hard to believe that, over the last decade, video game has earned its place in many fields of our society, such as economy, media, entertain,.... Despite all the bad reputation, which say videogame is bad for young children, it quickly become a money –drenched industry, even surpasses the movie when put the sales scales annually. Nevertheless, video game’s development also causes many problems, which usually come from its addictive effects. What is more, according to recent survey, more and more children, mostly from 10-17 years old, sooner or later get involved in crime, or be accused of murder, just because of playing video games.…

    • 1265 Words
    • 6 Pages
    Superior Essays