Analysis Of Duck Hunt, And The Legend Of Zelda Essay

1973 Words Sep 26th, 2016 8 Pages
At first, I tried out Mindcraft as I have a younger cousin who was really into the game when it first came out and I often spent time watching him being thoroughly engaged within the gameplay. Additionally, the graphic within the game harkened back to my roots of being a novice gamer with such Nintendo Entertainment System (NES) titles such as Super Mario Bros., Duck Hunt, and The Legend of Zelda. Watching him play evoked feelings of nostalgia via those graphics, but also a sense of interest as the game was a 3D game using 2D graphics. Soon after playing Minecraft, I tried my mind at the four mobile games that were suggested for review: Angry Birds, Angry Bird: Bad Piggies, Plants V.S. Zombies, and Candy Crush Saga. Already being familiar with the Angry Birds series, I played both entries as well as the other two mobile game series. While each had their own gameplay aesthetic, challenge, and charm, I have always been more familiar to games of their styles, such as the puzzle aesthetics in Candy Crush being very similar in makeup to many titles in the late 80’s/ early 90’s puzzle game genre like Bust-A-Move and Columns. I was ultimately brought back to the game that often put my cousin in a state of constant engagement, urgency, and cognitive frustration over a bunch of digital blocks. At face value, it seemed like the game could keep me genuinely engaged for the review as well as appease the retro gamer aesthetic within me.

When I started playing Minecraft, the sessions…

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