Analysis Of Dota 2: The Face Of Professional Gaming

Decent Essays
“Dota 2: The Face of Professional Gaming” is a piece written by Raven Jiang who uses the video game, Dota 2 as an example to represent gaming as an ever-growing visual entertainment source. It also tells of how video gaming can even draw in a steady income, whether it be live streaming or video competitions. Raven describes how big gaming is and in what ways it is. Through his use of superb examples and explanations the work is effectively stating its claim.
Raven starts off the piece by stating that a group of young men winning $10.9 million dollars by playing a video game, Dota 2, this starts off with good introduction into what he is going to be discussing in his work. He then starts to talk about video gaming competitions and how they bring attention to professional gaming. He also states that video gaming that can turn into being a profession. He sees the gaming competitions as a stepping stone that bring more attention to video gaming. His use of the competition and statement back each other which seem to add to its credibility.
In a different part of his work Raven started writing
…show more content…
He described what crowdfunding was and how it worked. Crowdfunding is the practice of funding a project or venture by raising many small amounts of money from a large number of people. In his work the competitions were funded by the players of Dota 2 whenever they made an in game purchase such as emoticons. He sees this as a win-win situation because the players get in game items as well as contributing towards the competition and the company gets a cut from the purchases. He explained that part of the money from in game purchases were for the competition and the rest went to the company. The part of crowdfunding was written with great descriptions and exceptional use examples to bring understanding to

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