The IOI plans to monetize players in-console usage by creating a pay-to-play approach, and permeate the systems with the sight of constant advertisements. They want to take away the one thing billions of users agree upon as a well organized and structured society of freedom, “They would start charging a monthly fee for access to the simulation. They would plaster advertisements on every visible surface. User anonymity and free speech would become things of the past. The moment IOI took it over, the OASIS would cease to be the open-source virtual utopia I’d grown up in. It would become a corporate run dystopia, an overpriced theme park for wealthy elitists” (Cline 33). This leads to users around the world rebelling against the IOI. This relationship shows the stark contrast between how a freedom restricted world and freedom filled world function …show more content…
The setting often decides what limitations the people have, as Rousseau believed in a social contract between society and the people. If the people of a society abide by its rules, then the government protects their certain freedoms. Sometimes worlds and settings are created to leave those societies and break the rules, but other times all one can try to do is fit into society the best he or she can. The conflict between protagonist and antagonist of the stories also contributes to what freedoms characters have, as seen in Ready Player One. Many dystopian novels characterize the government as an antagonist, usually with one distinct evil leader. Often times the government uses its powers to minimize the rights of their citizens, creating an uprising or rebellion, and setting up a protagonist. Finally, the dialogue of stories can be analyzed to determine the relationships between characters, shown in “The