Addiction In Video Game Playing Is Not Addictive?

1500 Words 6 Pages
The word "addiction" is defined in a different variety of ways, but the general definition of such refers to a compulsive drive to engage in some activity or substance that is clearly harmful to our bodies. Within the Washington Post article, "Video-game addiction a real problem, study finds" written by Donna St. George, and the report, "Online Game Playing Is not Addictive," by Peter Gray, the argument about dangers of video games are discussed, as well as their consideration about the level of addiction video games can create. Within these two sources, the levels of addiction video games create is not significant, magnifying that it is wrong to assume someone 's interest in video games as an addiction. The two sources prove the absence of …show more content…
In the Washington Post article, it states, "[g]amers were deemed "pathological" if they reported at least six of the 11 symptoms" in which some symptoms included were "increasing amounts of time and money on video game" as well as "lying about the length of playing time" concluding that children who were deemed pathological "did worse in school, and had trouble paying attention in class" (St. George, par. 3, par. 4, par. 6). These symptoms cannot be justified to support video game addiction, because children lie all the time, including more topics than just video games. The truth is that children are afraid of getting in trouble, and are too immature to face the truth. They lie about simple things as well as playing video games, yet these people concluding that they are pathological single out video games. If one buys coffee or some form of drink and enjoys it with sugar, they must purchase the sugar to enjoy it. That 's how it feels for children who play video games. If they make an extra purchase at some point, that does not mean they have an addiction. In "Online Game Playing is Not Addictive," the author states that he was "sure that if [he] were [to be] hooked up to an fMRI scanner [that his] pleasure centers would light up every time" referring to his previous …show more content…
In the Washington Post article, it states, "[w]ith 45 million with that age in the country, studies suggest at least 3 million have an addiction or at least "problems of that magnitude"" which resolves that a small percentage of people can be shown to have problems that they use to signify if there is an addiction or not. These small percentages of 8.5 shows that there is even a barely enough chance to make a case for addiction, and especially not normal people. The idea of one 's addiction level to video games may not reason that video games are the source. The insufficient research leads to a confusion of a research conclusion, which was manipulated by the media. In the article by Peter Gray, he believes that if he was "hooked up to an fMRI [functional magnetic resonance imaging] scanner" that his "pleasure centers would light up" every time something good and happy happened to him that "we would have to curtail everything that 's fun" if "defined every activity that activates the brain 's "pleasure centers" as addictive" (Gray, 4). Labeling anything that lights a pleasure center up as an addictive quality might as well label one 's happiness as an addiction as well. Yes, pleasure centers do change,

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