The message that I am trying to get across lies in the rules of the game, where people need to have to take the right actions and improve their weaknesses in different aspects of their lives in order to be happy. There are four tracks representing four keys to happiness: Gratitude, Compassion, Cheerfulness, and Mindfulness; players have to complete all four to win. I chose these four elements because they are the four most important takeaways from Rubin’s book. I want the convey the idea that to be happy, people have to be grateful for what we have, care about those around us, appear happy, and be aware of their body and their surroundings.
At the start of the game, every player …show more content…
Therefore, I made a blog (whose link is attached at the end of the manual) that lists the sources I used so that players can go to my sources learn even more about happiness if they want to.
My intended audience any board game player older than 10, because it might be hard for kids under 10 years old to understand the rules. To appeal the players, I first did my best to use my artistic skills to give the game a good appearance. Then, I tried to make the game itself both entertaining and educating. I hope my game can not only appeal to board game players but also non-players trying to be happier with the useful tips on the cards and the Knowledge spaces. As the author, I want to be perceived as not only the designer of the game but also someone who is also on the track of pursuing