Table 1 Simulating environments and related parameters.
From the observation of the results presented in Figs. 8-10, it is obvious that some designs have exploited the properties of the physical environment more effectively than others. The creature evolved for high friction has low exposed surface area on the limbs to lower the friction with the ground, and facilitate better movement. If it is completely in contact with the ground, torque forces immediately pull it up. The creature evolved