Role-playing video game

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    Throughout your modifications of the video game Laura Croft, one thing has always stayed the same. This is the over sexualizaition of the main character, Laura Croft. This is consistent throughout all of her games. She wears very little clothing, along with large lips and her butt and chest are also overly embellished. The features I stated are also accented significantly as if to appeal toward a particular sex. She is fighting bad guys in unrealistic clothing while managing to look sexy for the…

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    problematic cognitions that may underlie the reason why a person uses video games as a psychologic crutch, but it may not cure addictive playing without the use of other therapies interventions” (Griffiths, 2009, p. 250). Griffiths’ statement is particularly important when addressing gaming addiction in families and children and adolescence. CBT can help with the clients underlying needs to “escape” reality by playing video games but it does not address the parenting techniques and/or family…

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    There is fairly widespread agreement that adolescents take more risks at least partly because they have an immature frontal cortex, the frontal cortex is the area of the brain that takes a second look at something and reasons about a particular behavior. One interpretation of all these findings is that in teens, parts of the brain involved in keeping emotional, impulsive responses in check are still reaching maturity. In addition, Dr. Jay Giedd at the National Institute of Mental Health in…

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    increasingly consumer-focused society (Mickle). In 1962, America saw the invention of the first video game, known as Spacewar, thrusting video games into the limelight, which would have a rippling effect as seen by the popularity of video games today. It was the inspiration for many other video games over the next decade. This warranted its position on a list that honored the top 10 most influential video games (Oxford). Another highly influential development in 1962 was the creation of red…

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    Headshots: Violent video game and the targeting of our children The proliferation of violent subject matter in marketing and entertainment is nothing new. Mass media and its deluge of blood soaked mechanisms have long served as a form of entertainment for consumers in search of a release from their mundane lives. Multi-national corporations plot ways to hype their newest video game to consumers hungry for a more realistic experience. Game studios produce hyper-violent fairytales where humans…

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    Moreover, video games can be beneficial to children of all ages because they can stimulate creativity and motivational growth; this is most effective in younger children but is also effective in teens. Most any game will enhance a student’s creativity, however, a good example game is Minecraft; the player must use his or her imagination to create a village using only the materials that he or she can collect. A teacher at Momilani Elementary School in Oahu, HI, used Minecraft as a teaching…

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    “Our children’s digital lives are turning them into much different creatures from us and not necessarily for the better” (Hatch, 2011). Children are geniuses when it comes to using different types of technology because they are constantly on it. The good thing about using technology is children are learning more and improving their cognitive skills. The negative effect technology has on younger children is the harm that can affect their developmental skills in the future.Without limitations it…

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    The Kitchen Monologue

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    To Be One’s Own Self There have been many moments in my life where the forces of good and evil played a role in prompting action. One of the most common times resembles closely to what one may call an addiction, although I have never taken it to be one. Like many other students, I was drawn to video games at an early age. There is something within a child that bonds with the idea of a virtual reality. This realm behind the computer screen offers a scene that is oftentimes beyond what we…

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    Eric Monacelli Case Study

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    the personality typical of gamers. It can be easily seen why he excels in the public relations field with his easy going personality and is easy to talk to. He was born August 31st and has a wide variety of interests including: art, movies, music, video, literature, Iron Man, guitars, dogs, and most importantly baseball. On top of that Eric is a space fanatic and loves many aspects of space. He also has a wife and a son. In addition he has a love for videogames which led him to his successful…

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    the reason why I picked the game programmer is because the gaming developer plays a huge role in the gaming industry as well as while creating a game. The gaming designer focuses on the landscapes, the characters, the levels, and sometimes even the plots of the story mode within the game. This job position is within the career area of the gaming industry other positions that are grouped together with this one include the programmers that are in charge of coding the game together in order to…

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