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24 Cards in this Set

  • Front
  • Back

Nerve Agents

Liquid casualty


Disrupts nerve impulses and damages body functions


Sarin (GB)

Blister Agents

Liquid/solid


inflamation and blisters


destruction of tissues


distilled mustard (HD)

Blood Agents
Gaseous
Attacks enzymes carrying oxygen in blood.
Rapid breathing and choking
hydrogen cyanide
M9 paper
detects liquid chemicals and turns red
Choking agents
Gaseous/liquid
tears, dry throat, nausea
lungs fill with fluid
Atropine/2-PAM-Chloride auto injector
Therapy for nerve agent casualties
intramuscular injection
NAVAIR 00-80T-121
Chemical and biological defense , NATOPS manual
Biological Warfare
The use of agents to cause disease, sickness, or death.
Pathogens
bacteria, rickettsia, viruses, fungi, protozoa, and prions
Toxins
Neurotoxins, cytotoxins, enterotoxins, and dermatoxins
IPE
Individual Protective equipment
Protective mask MCU-2P w/C-2 canister filter
Advanced chemical protective garment
gloves and liners
overboots
skin decontamination kit
Radiological Warfare
Use of radiological weapons to produce widespread injury and death of all life.
Types of Nuclear explosions
High altitude airburst
Airburst where fireball does not reach the surface
Surface burst
Shallow underwater burst
Deep underwater burst
Ready Shelter shielding stations

Minimum shielding from nuclear radiation to allow crew to remain near battle stations

Deep Shelter stations

Low in the ship near the centerline
max shielding
MOPP 0
Issue IPE accessible within 5 min
MOPP 1
Afloat-JSLIST, Mask, gloves readily accessible
Ashore-Don protective equipment, M9 tape

MOPP 2

Afloat- Mask carried, decon supplies staged
Ashore- Additional to level plus don boots

MOPP 3

Afloat- GQ, install filters don overboots
Ashore-Fill canteens activate decon stations
MOPP 4
Afloat- Don mask/hood, gloves, circle william, countermeasure washdown
Ashore- Gloves with liners untie bow in tension cord loop between legs and scure to belt

Class A Mishap

$2 million + in damages or an injury resulting in death or permanent total disability

Class B Mishap

$500,000+ in damages but less than 2 million


or injury resulting in permanent partial disability

Class C Mishap

$50,000 + in damages but less than $500,000, a non fatal injury causing loss of time beyond the same day or shift

C/A/B

Car