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14 Cards in this Set
- Front
- Back
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Buckler
+1 bonus to ARM against attacks in the front arc so long as the arm it is located on is not disabled or locked. |
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Continuous Effect:
Corrosion Roll a d6 in the Maintenance Phase Roll a 1 or 2 for Corrosion to expire If corrosion does not expire, take a point of damage |
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Continuous Effect:
Fire Roll a d6 in the Maintenance Phase Roll a 1 or 2 for Fire to expire If the Fire does not expire, then you suffer a POW 12 damage roll |
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Critical Corrosion
Causes Continuous Corrosion on a critical hit |
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Critical Fire
Causes Continuous Fire on a critical hit |
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Damage Type:
Cold |
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Damage Type:
Corrosion |
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Damage Type:
Electricity |
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Damage Type:
Fire |
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Magical Weapon
Allows the weapon to damage incorporeal models |
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Open Fist
Melee weapons which leave the hands of the warbeast or 'jack free to move and grab things, make head/weapon locks and throws, make a Double-hand throw (2 Open Fists). Colossals and Gargantuans with Open Fist can make Power Strike attacks. |
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Reach
Melee range extends 2" from the edge of the base (instead of the normal 1/2") |
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Shield
+2 to ARM against attacks made in the front arc so long as the arm it is located on is not disabled or locked. Also provides an extra low-POW initial attack. |
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Weapon Master
Roll an additional die for damage :) |