• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/14

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

14 Cards in this Set

  • Front
  • Back
Buckler

+1 bonus to ARM against attacks in the front arc
so long as the arm it is located on is not disabled or locked.
Continuous Effect:
Corrosion

Roll a d6 in the Maintenance Phase
Roll a 1 or 2 for Corrosion to expire
If corrosion does not expire, take a point of damage
Continuous Effect:
Fire

Roll a d6 in the Maintenance Phase
Roll a 1 or 2 for Fire to expire
If the Fire does not expire, then you suffer a POW 12 damage roll
Critical Corrosion

Causes Continuous Corrosion on a critical hit
Critical Fire

Causes Continuous Fire on a critical hit
Damage Type:
Cold
Damage Type:
Corrosion
Damage Type:
Electricity
Damage Type:
Fire
Magical Weapon

Allows the weapon to damage incorporeal models
Open Fist

Melee weapons which leave the hands of the warbeast or 'jack free to move and grab things, make head/weapon locks and throws, make a Double-hand throw (2 Open Fists).
Colossals and Gargantuans with Open Fist can make Power Strike attacks.
Reach

Melee range extends 2" from the edge of the base
(instead of the normal 1/2")
Shield

+2 to ARM against attacks made in the front arc so long as the arm it is located on is not disabled or locked.
Also provides an extra low-POW initial attack.
Weapon Master

Roll an additional die for damage
:)