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17 Cards in this Set
- Front
- Back
Gustav Freytag
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Plays have a dramatic arc that break into 5 different acts
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Act 1
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The Exposition (main character gets quest)
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Act 2
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Rising Action (main objects are revealed)
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Act 3
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Climax (main struggle commences)
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Act 4
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Falling Action (minor struggles are resolved, major struggle complete)
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Act 5
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Denoument
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Joseph Campbell
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Monomyth (Hero's Journey)
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The Departure
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- The call to adventure - The Hero refuses the call - Super natural aid - Crossing the first threshold - The belly of the whale |
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The Initiation
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- The road of Trials (The grind) -Meeting the goddess - The temptress - Atonement with the father -The apotheosis - The ultimate Boon |
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The grind
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When the road of trials is done poorly and the level must be replayed multiple times
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Apotheosis
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Hero gains the wisdom to see themselves in a new way (the self can be sacrificed at this point) and the greater good is served)
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The ultimate Boon
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Hero reconciles with the truth giving themselves a new sense of balance and wisdom. They receive a spiritual gift/ psychological gift
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The return
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- Refusal of the return - The magic flight - Rescue from without - Cross a return threshold - Master of two worlds - Freedom to live |
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Memex
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Links together large amounts of data
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Save scumming
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allowed players to save a game before a battle and then reload and try again.
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Hyper test
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Captures the spirit of the structure of branch narratives. Allows for the reader to shape the flow and narrative in the way that they want
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Feelies
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Special items that came with the games to give players a more tactile experience
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