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17 Cards in this Set

  • Front
  • Back
Gustav Freytag
Plays have a dramatic arc that break into 5 different acts
Act 1
The Exposition (main character gets quest)
Act 2
Rising Action (main objects are revealed)
Act 3
Climax (main struggle commences)
Act 4
Falling Action (minor struggles are resolved, major struggle complete)
Act 5
Denoument
Joseph Campbell
Monomyth (Hero's Journey)
The Departure

- The call to adventure


- The Hero refuses the call


- Super natural aid


- Crossing the first threshold


- The belly of the whale

The Initiation

- The road of Trials (The grind)


-Meeting the goddess


- The temptress


- Atonement with the father


-The apotheosis


- The ultimate Boon

The grind
When the road of trials is done poorly and the level must be replayed multiple times
Apotheosis
Hero gains the wisdom to see themselves in a new way (the self can be sacrificed at this point) and the greater good is served)
The ultimate Boon
Hero reconciles with the truth giving themselves a new sense of balance and wisdom. They receive a spiritual gift/ psychological gift
The return

- Refusal of the return


- The magic flight


- Rescue from without


- Cross a return threshold


- Master of two worlds


- Freedom to live

Memex
Links together large amounts of data
Save scumming
allowed players to save a game before a battle and then reload and try again.
Hyper test
Captures the spirit of the structure of branch narratives. Allows for the reader to shape the flow and narrative in the way that they want
Feelies
Special items that came with the games to give players a more tactile experience