Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
144 Cards in this Set
- Front
- Back
Difference between film and television video processes.
|
Film = Chemical
Imprinting a picture on film Video= Electrical Converting light values into electrical values |
|
Studio Production (opposed to field)
|
Indoors
Pros- Controlled environment, soundproof Cons- Sacrifice authenticity, build and rebuild sets |
|
Field Production (opposed to studio)
|
On Location- Outdoors
Pros- Authenticity, the world is the stage Cons- Single camera (more time editing), can't control sound, hard to control access, power supply difficulty |
|
General geographical areas where NTSC, PAL and SECAM television used.
|
NTSC- North America, South America, South Korea and Japan
PAL- Europe, North,/East/South Africa. Middle and Near East, China, India, Brazll, Australia SECAM- France, Russia, East/Central Africa, Madagascar |
|
Interlaced Scaling (opposed to progressive)
|
- Half of a frame is scanned at a time.
- 30 frames per second - NTSC, some ATSC - ex.) 1080i |
|
Progressive Scanning (opposed to interlace)
|
- Full frame scanned at once
- True high definition - ex.) 1080p |
|
Difference between fields and frames
|
- In interlaced scanning a field is 1/2 of a frame
- Fields are complete television pictures FIELDS ARE COMPONENTS OF FRAMES |
|
Definition of frame rate
|
# of frames in each second of video
NTSC = 30 frames per secondATSC frame rate ATSC = ranging from 24-60 frames per second |
|
Definition and function of SMPTE time code and how to interpret a time code number (Society of Motion Picture and Television Engineers)
|
-Time code gives each frame of video an 8 digit address in the format (hours: minutes: seconds: frames)
-Record run mode = time code clock only runs when camera is recording -Free run mode = time code clock runs whether camera is recording or not |
|
Advantages of digital video when compared to analog television and sound
|
-Has the ability to reproduce indefinitely with same quality.
- Much better sound quality and initial recording, crisper image - Multiple people can access information at once when stored on server. - Easily transported - Can be stored, manipulated, transmitted via computer equipment |
|
480p
|
-Standard definition
-Progressive scanning -4x3 format Don't see all aspects of movie because format is much smaller than the 16x9 format that films are in |
|
720p
|
-High definition
- Progressive scanning -16x9 format -Better quality because this format matches the widescreen format that movies are filmed in |
|
1080i
|
-High definition
-Interlaced scanning -16x9 format - Better quality because this format matches the widescreen format that movies are filmed in |
|
Transduction
|
Changing light waves to electronic waves
|
|
Persistance of vision
|
Physiological phenomenon whereby the brain retains images for a short period of time so that a series of still images that are projected very quickly look like moving images
|
|
Pixel
|
One of the small illuminating dots that make up a picture on the television screen.
|
|
Producer
|
- Handles overall organization of production
- Handles logistics of a production |
|
Lighting Director
|
- In charge of seeing that the lights are properly set for the telecast and that any special lighting effects are executed
|
|
Director
|
-Coordinates the crew members and calls the shots of who “plays” what and sets the timing/pace of the program
- Interprets script (Symphony conductor) |
|
Audio Engineer
|
Handle microphones and control the audio console
|
|
Associate Director
|
Helps the director with various tasks
Helps set up camera shots Main job is keeping track of time |
|
Graphics Operator
|
In charge of the computer system that creates and imports text, images, & visual effects
|
|
Stage Manager
|
In charge of running the action in the studio
Communicates with talent using hand signals |
|
Technical Director
|
Operates the switcher
Helps with equipment malfunctions |
|
Camera Operators
|
Frame and compose the shots for the program, based on instructions from the director
|
|
Recordist
|
Responsible for recording the program
Plays back video to ensure that it has been recorded |
|
Prompter Operator
|
Makes text visible to the talent by putting text on a screen
|
|
Five basic control functions performed in a studio
|
-Convert image from light to electricity
-Transducing -Channeling -Selecting & Altering -Monitoring -Recoring/Storing |
|
Aperture
|
Hole where light is able to enter the camera lens
|
|
Function of iris
|
Allows more or less light to enter lens
|
|
f-stop
|
Various sizes of aperture openings
-Lower the f-stop number = larger aperture opening |
|
Field of view
|
Viewing range
|
|
Focal Length
|
FL < 25mm = wide angle = large field of view & deep depth of field
FL > 80mm =Telephoto = narrow field of view & small depth of field |
|
Wide angle
|
- Individual subjects will appear to be smaller (can fit more into picture)
|
|
Normal angle
|
Subjects appear as they would in real life
|
|
Long lens
|
Close-up view of subjects
- Decreases distance between subjects -EX) Hitter & pitcher are closer together |
|
Purpose of zoom lens and how they are described (zoom range)
|
-Zoom lenses have variable focus lengths, which allows quick and easy changes in frame size and field of view, enables smooth movement
-Described in magnification ratio (10:1 means that the tightest shot is 10 times tighter than widest shot) |
|
The concept of depth of field and three factors that determine it
|
The distance between the nearest and the farthest point at which objects are in focus
-F-stop = greater Depth of field -The distance from the subject to camera -Focal length of the lens -Shorter lens = greater the DOF |
|
Difference between an “objective” and “subjective” shoot.
|
Subjective shoot- 1st person point of view (horror movies), POV shots, immersive camera angles
Objective shoot- 3rd person point of view, observing, establishing/wide shots |
|
Psychological effects of camera angles
|
Angle of elevation
-Camera pointed up to talent = Talent becomes superior -Camera pointed down at talent = Talent becomes inferior Shooting at angles creates illusion of dimensionality Tilts = disorienting |
|
Pan
|
Horizontal movement
|
|
Tilt
|
Vertical movement
|
|
Dolly
|
Moving camera farther or closer to subject
|
|
Tracking shots
|
Lateral movement of camera
|
|
Rule of 3rds
|
-Enables you to create an A-Symmetrical Balance
-Divide screen into three equal columns and rows -Place points of interest on intersection of imaginary lines |
|
Look Room
|
Always want more space in the direction of a person’s view
|
|
Lead Room
|
Additional framing space in a camera picture on the side toward which a subject is moving
|
|
2/3 eye level room
|
Eyes at 2/3 of the way up the frame
|
|
Head Room
|
Space above head
|
|
Avoid breaking the frame at a natural body joint such as the neck, wrist, elbows, knees
|
Self explanatory
|
|
Techniques for creating the illusion of depth in a shot
|
-Make sure that performers are separated from the background both by their physical positions and by constructive use of lighting
-Add foreground objects -Blocking talent (one talent closer to camera than the other) -Careful use of angles- shooting at angle creates 3d effect -Put object in foreground, Mid-ground, and Background -Put furniture far away from the wall |
|
Techniques for calling attention to a particular element in a shot
|
-Close up on the object (or zoom)
-Place subject in center of frame -Use bright colors, lighting -Rule of thirds -Shoot dimensional objects at an angle -Use triangular shapes |
|
180 rule
|
-Axis of conversation/action
-Cameras should always be placed on one side of the axis |
|
2 Column Script
|
Lines up each visual element with its corresponding audio elements- easy for clients visualize production
|
|
Screenplay Format
|
Each scene is separated from the other- can be thought of individually
|
|
Storyboard
|
Show pictures of a production’s visual elements and often describe the shots, actions, and any visual/sound effects
|
|
Difference between “ready” and “execution” commands when directing.
|
Ready = prepare action
Execution = execute action |
|
When to cross shoot cameras
|
Dialogue scenes
Reaction shots |
|
Script Mark Up Symbols
|
SEE BOOK
|
|
Five “command principles” when directing (pages 72 and 73)
|
Quiz 1
|
|
The basic tenet that should motivate your shot selection when directing
|
Give the viewers what they need to see when they need to see it
|
|
Cut
|
Replacing one picture immediately with another picture (no separation of time or space)
|
|
Dissolve
|
One picture gradually fades out as other fades in (separation of time and space)
|
|
Fade In
|
Transitions from black to the picture (beginning)
|
|
Fade Out
|
Transitions from picture to black (end)
|
|
Defocus
|
Camera defocuses, cut to another camera out of focus, then second camera refocuses (dream, delirium jump back in time)
|
|
Wipe
|
Transition between two video sources by using a geometrical shape (exclamation mark)
|
|
Stage manager (floor director) hand signals (chart on pg. 24)
|
SEE BOOK
|
|
Incident Light
|
Light is measured by holding the meter very near the subject and pointing it directly pointing it towards the light source
|
|
Reflected Light
|
Reflected light is first bounced of another surface before hitting camera
|
|
Concept of color temperature and how it is measured
Color Temperature |
The reddish or bluish quality of a light source
-Measured in Kelvin (K) |
|
Inverse square of light and its implications for lighting sets
|
As the light to source distance is doubled, the intensity is reduced by 1/4th of its previous strength
|
|
Flat Lighting
|
Does not create shadows inherent in 3 point lighting
A wash of soft illumination across the set, usually created by a rim of lights around the perimeter. |
|
3 Point Lighting
|
Diagram in Book
- Key Light - Fill Light -Back Light |
|
LED Lights
|
-Uses semiconductor rather than a filament to generate luminescence electronically
-Good for indoor and outdoor use -Can be manufactured into any color temperature -Individual bulbs not dimmable -Bulbs can last up to 100,000 hours -Can be powered by batteries -Can emit both 3200K or 5200K (indoor and outdoor respectively) -Low energy consumption, low heat emission |
|
Incandescent
|
-Uses filament to generate illumination
-Made of quartz glass that is filled with halogen gas and has a tungsten filament -Halogen gas keeps electrons on the filament needs extreme heat -Very hot -Consume a ton of energy -Easy to control in a well defined area -Only lasts about 400 hours -3, 200 K |
|
High Frequency Fluorescent
|
-Designed to put out consistent color temperature
-Emit low heat -Consumes very little energy -Produce soft and diffused light that doesn’t create harsh shadows -Different color temperatures available -Lasts 10, 000 hours |
|
HMI
|
-Temperature is 5,600 k (bluish)
-Main use is to supplement light outdoors -Can be used in the studio to make it look like outdoor light -High power consumption -Needs ballast to create flicker-free light, therefore bulky to use |
|
4 Main Purposes of Lighting
|
Quiz 2
|
|
Definition of contrast ratio. How humans compare to studio cameras. (122)
|
The relationship of the brightest area to the darkest area in a given shot, as determined by the reflected light readings
Human eye = contrast ration of 100:1 Camera = 30:1 -Brightest area of the picture should be no more than 30x that of the darkest area |
|
Spot Light
|
Narrow
|
|
Flood Light
|
Wide
|
|
Pinned
|
Light rays focus in a narrow beam of high intensity, spreading no more than 10 degrees
|
|
Spread
|
As bulb moves forward in the housing the intensity is diminished (up to 60 degrees spread)
|
|
Ellipsoidal
|
-Used when an intense directional beam is need
-Consists of a curved, fixed reflecting mirror at the back of the unit, a long tube, and a focusing lens |
|
Gobo (“go between”)
|
-A patterned metal cutout inserted between the bulb and the end of the glass of an ellipsoidal light creates pattern on set
|
|
Cucalorus
|
A metal or wooden cutout pattern that is placed in front of the spotlight produces patterned effect on background
|
|
Know 3 ways in which lighting for HD differs from lighting for standard (3:4) TV
|
-HD: flat lighting, not 3-point
-Banks of LEDs used (or other diffused lighting) -Aim for underexposure rather than overexposure |
|
Know at least five safety rules for working with studio lights
|
Quiz 2
|
|
Frequency
|
Rate a which sound waves move (measured in hertz)
|
|
Amplitude
|
The strength or volume of the sound measured in decibels
|
|
Frequency Response
|
The range of pitches that any particular piece of audio equipment can pick up or reproduce better than other frequencies
|
|
Speech Bump
|
A frequency response characteristic of a mic that enables it to pick up human speech frequencies better than other frequencies
|
|
Omnidirectional
|
Picks up sound from all directions
|
|
Cardioid
|
Picks up sound from straight on and also a little to the sides
|
|
Hypercardioid
|
Able to pick up sound from a distance but have a progressively smaller/narrower pickup area than a cardioid mic
|
|
Bidirectional
|
Pick up sound from two sides
|
|
Dynamic Mic Uses and Advantages
|
Creates electrical current, which is analogous to original sound
Does not require an electric source- generates its own energy Diaphragm, coil, and magnet are rugged- Durable |
|
Condenser Mic Uses and Advantages
|
-Produces higher quality sound than a Dynamic mic
-Needs a source of electricity to function (batteries) -Not as durable as a condenser mic- compensates with better frequency response |
|
Lavaliere Mic
|
Can be clipped to the performer’s clothing, usually close to the mouth cannot be seen by camera
|
|
Hand Mic
|
Used for situations where the viewer expects to see someone using a mic Talk shows
|
|
Shotgun Mic
|
Device that has a barrel to hold the mic- allows operator to point the mic at the talent rather than overhead
|
|
Pressure Zone Mic
|
-Used when mics can be mounted on set walls or furniture
-Flat design catches overall sound- Used to capture audience laughter or applause |
|
Difference between balanced and unbalanced cables
|
Quiz 2
|
|
Seven functions of an audio board
|
Quiz 2
|
|
Volume unit (VU)
|
Provides a visual description of volume levels and the degrees of difference among the ongoing level changes
|
|
Waveform monitor
|
A piece of diagnostic equipment used to evaluate the brightness qualities of a video signal
|
|
Sound Presence
|
Sound has presence when it is loud and clear
|
|
Sound Perspective
|
The relationship between the picture and the sound
The sound should be what the viewer expects |
|
Pop filter (mic)
|
A metal or foam ball placed over the top of a mic to minimize explosive sounds
|
|
Wind Screen (mic)
|
Mic accessory that protects mic from mechanical impact of wind
|
|
Inverse square law for microphones and its implications
|
-As the microphone to source distance is doubled, the loudness is reduced 1/4th of its previous strength
-Any move of the audio source is crucial to the consistency of sound |
|
Three to one rule for preventing microphone phase problems
|
If two performers are standing/sitting side by side, each working a distance of 1 foot from their respective mics, then the two mics must be at least 3 feet apart
|
|
Text Crawling
|
Moves text horizontally across the screen in a single line
|
|
Text Rolling
|
Moves text up & down the screen (credits)
|
|
Video Server
|
A computer based unit used to store and retrieve video signals in digital form
|
|
Electronic Still Store
|
A system of storing video frames in digital form, part of graphics system
|
|
Structure (graphic design)
|
-Keep it simple. no room for unnecessary elements
-Use grid design to create structure -Rule of thirds |
|
Contrast (graphic design)
|
-Helps the viewer separate individual elements in a graphic from one another
-Choose colors opposite from one another on the color wheel |
|
Readability (graphic design)
|
-Lettering used in TV must be bold, thick, well-defined with sharp & firm contour
-Use novelty fonts with caution- distracts viewer -Text: most important element in Graphic Design |
|
Sans Serif (font)
|
Font lettering has no exensions
|
|
Serif
|
Font lettering has extensions
|
|
Cause of and correction for “Keystoning” (170)
|
Cause of Keystoning
-Results when the shooting angle is not perpendicular to the surface of the graphic -Appearance of original graphic is distorted Correction of Keystoning -Make shooting angle perpendicular to the graphic -Also keep graphic within the essential area |
|
Virtual Sets
|
Performers are shot against a blank (sometimes green or blu screen) background and the set is inserted electronically
|
|
Physical Sets
|
-Built from plastic, wood, metal, foam, etc.
-Requires carpentry and metalworking- tangible set |
|
What a floor plan looks like and what it should include
|
-Includes the placement of all set pieces and the exact location of all stage props and furniture
-Floor plan should be gridded -Set pieces and furniture drawn to scale |
|
The five advantages of placing furniture away from walls of a set
|
Quiz 3
|
|
Terms “flat”, “jack” and “sandbag” as they apply to set construction
|
Quiz 3
|
|
Kinds of furniture that create problems on a set (pg.175)
|
Swinging Swivel Chair
Precarious Perch Talent Swallower |
|
Three functions of a video switcher (pg. 179)
|
-Editing device
-Facilitates the time ordered sequencing of inputs within a live to recording video production -Channeling Device -Has a routing function as it selects a video source from all of the available inputs -Selecting & Altering component -That can combine two or more visual sources in different ways (effects) |
|
Bus (switcher)
|
-A group of buttons on a video switcher representing the available outputs, main control function of switcher
-Each bus contains a group of buttons, with one button for each video input -Only one signal per bus can be pressed at one time |
|
Program Bus
|
Selects the video input that will be put over the program line
|
|
Preview Bus
|
Readies the next video input
Operator can preview a particular video input before it is on the program |
|
Key
|
-Often used to place lettering on a graphic over a video signal
-Blending of two sources, without reducing brightness of either (since graphic cuts out portions of the image) |
|
Downstream Keyer
|
Used to create a key on a signal after it has gone through all other switcher manipulations (type of preset function on switcher)
|
|
Streaming Video
|
-Sends the data in packets
-The packets are structured so that individual frames of the video are sent sequentially -Content can be viewed immediately, but not stored |
|
Downloading Video
|
-The file is sent to the user in pieces called packets
-Packets are reassembled by the user’s device and then saved -User must wait until download is finished to view content |
|
Video Compression
|
The process of analyzing and sampling data to make to make digital video & audio data more compact
|
|
Sampling
|
-Refers to the process of converting an analog signal into digital
-Can also be used when encoding a digital signal from one format to another |
|
Sampling Rate
|
The frequency at which an analogue video signal is sampled to convert it into digital form
|
|
Goal of video compression
|
-To reach a suitable compromise between picture quality and required bandwidth
|
|
Lossy/Lossless
|
Lossy Compression: lessens the picture quality
Lossless Compression: Do not lessen picture quality |
|
Asset Management
|
-The process of cataloguing and using video on servers in the most efficient manner possible
|
|
Metadata
|
Allows additional information to be recorded with digital video and audio clips to help in identifying them
|