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144 Cards in this Set

  • Front
  • Back
Difference between film and television video processes.
Film = Chemical
Imprinting a picture on film
Video= Electrical
Converting light values into electrical values
Studio Production (opposed to field)
Indoors

Pros- Controlled environment, soundproof
Cons- Sacrifice authenticity, build and rebuild sets
Field Production (opposed to studio)
On Location- Outdoors

Pros- Authenticity, the world is the stage
Cons- Single camera (more time editing), can't control sound, hard to control access, power supply difficulty
General geographical areas where NTSC, PAL and SECAM television used.
NTSC- North America, South America, South Korea and Japan
PAL- Europe, North,/East/South Africa. Middle and Near East, China, India, Brazll, Australia
SECAM- France, Russia, East/Central Africa, Madagascar
Interlaced Scaling (opposed to progressive)
- Half of a frame is scanned at a time.
- 30 frames per second
- NTSC, some ATSC
- ex.) 1080i
Progressive Scanning (opposed to interlace)
- Full frame scanned at once
- True high definition
- ex.) 1080p
Difference between fields and frames
- In interlaced scanning a field is 1/2 of a frame
- Fields are complete television pictures
FIELDS ARE COMPONENTS OF FRAMES
Definition of frame rate
# of frames in each second of video
NTSC = 30 frames per secondATSC frame rate  ATSC = ranging from 24-60 frames per second
Definition and function of SMPTE time code and how to interpret a time code number (Society of Motion Picture and Television Engineers)
-Time code gives each frame of video an 8 digit address in the format (hours: minutes: seconds: frames)
-Record run mode = time code clock only runs when camera is recording
-Free run mode = time code clock runs whether camera is recording or not
Advantages of digital video when compared to analog television and sound
-Has the ability to reproduce indefinitely with same quality.
- Much better sound quality and initial recording, crisper image
- Multiple people can access information at once when stored on server.
- Easily transported
- Can be stored, manipulated, transmitted via computer equipment
480p
-Standard definition
-Progressive scanning
-4x3 format
Don't see all aspects of movie because format is much smaller than the 16x9 format that films are in
720p
-High definition
- Progressive scanning
-16x9 format
-Better quality because this format matches the widescreen format that movies are filmed in
1080i
-High definition
-Interlaced scanning
-16x9 format 
- Better quality because this format matches the widescreen format that movies are filmed in
Transduction
Changing light waves to electronic waves
Persistance of vision
Physiological phenomenon whereby the brain retains images for a short period of time so that a series of still images that are projected very quickly look like moving images
Pixel
One of the small illuminating dots that make up a picture on the television screen.
Producer
- Handles overall organization of production
- Handles logistics of a production
Lighting Director
- In charge of seeing that the lights are properly set for the telecast and that any special lighting effects are executed
Director
-Coordinates the crew members and calls the shots of who “plays” what and sets the timing/pace of the program
- Interprets script (Symphony conductor)
Audio Engineer
Handle microphones and control the audio console
Associate Director
Helps the director with various tasks
Helps set up camera shots
Main job is keeping track of time
Graphics Operator
In charge of the computer system that creates and imports text, images, & visual effects
Stage Manager
In charge of running the action in the studio
Communicates with talent using hand signals
Technical Director
Operates the switcher
Helps with equipment malfunctions
Camera Operators
Frame and compose the shots for the program, based on instructions from the director
Recordist
Responsible for recording the program
Plays back video to ensure that it has been recorded
Prompter Operator
Makes text visible to the talent by putting text on a screen
Five basic control functions performed in a studio
-Convert image from light to electricity
-Transducing
-Channeling
-Selecting & Altering
-Monitoring
-Recoring/Storing
Aperture
Hole where light is able to enter the camera lens
Function of iris
Allows more or less light to enter lens
f-stop
Various sizes of aperture openings
-Lower the f-stop number = larger aperture opening
Field of view
Viewing range
Focal Length
FL < 25mm = wide angle = large field of view & deep depth of field

FL > 80mm =Telephoto = narrow field of view & small depth of field
Wide angle
- Individual subjects will appear to be smaller (can fit more into picture)
Normal angle
Subjects appear as they would in real life
Long lens
Close-up view of subjects
- Decreases distance between subjects
-EX) Hitter & pitcher are closer together
Purpose of zoom lens and how they are described (zoom range)
-Zoom lenses have variable focus lengths, which allows quick and easy changes in frame size and field of view, enables smooth movement
-Described in magnification ratio (10:1 means that the tightest shot is 10 times tighter than widest shot)
The concept of depth of field and three factors that determine it
The distance between the nearest and the farthest point at which objects are in focus
-F-stop = greater Depth of field
-The distance from the subject to camera
-Focal length of the lens
-Shorter lens = greater the DOF
Difference between an “objective” and “subjective” shoot.
Subjective shoot- 1st person point of view (horror movies), POV shots, immersive camera angles

Objective shoot- 3rd person point of view, observing, establishing/wide shots
Psychological effects of camera angles
Angle of elevation
-Camera pointed up to talent = Talent becomes superior
-Camera pointed down at talent = Talent becomes inferior
Shooting at angles creates illusion of dimensionality
Tilts = disorienting
Pan
Horizontal movement
Tilt
Vertical movement
Dolly
Moving camera farther or closer to subject
Tracking shots
Lateral movement of camera
Rule of 3rds
-Enables you to create an A-Symmetrical Balance
-Divide screen into three equal columns and rows
-Place points of interest on intersection of imaginary lines
Look Room
Always want more space in the direction of a person’s view
Lead Room
Additional framing space in a camera picture on the side toward which a subject is moving
2/3 eye level room
Eyes at 2/3 of the way up the frame
Head Room
Space above head
Avoid breaking the frame at a natural body joint such as the neck, wrist, elbows, knees
Self explanatory
Techniques for creating the illusion of depth in a shot
-Make sure that performers are separated from the background both by their physical positions and by constructive use of lighting
-Add foreground objects
-Blocking talent (one talent closer to camera than the other)
-Careful use of angles- shooting at angle creates 3d effect
-Put object in foreground, Mid-ground, and Background
-Put furniture far away from the wall
Techniques for calling attention to a particular element in a shot
-Close up on the object (or zoom)
-Place subject in center of frame
-Use bright colors, lighting
-Rule of thirds
-Shoot dimensional objects at an angle
-Use triangular shapes
180 rule
-Axis of conversation/action
-Cameras should always be placed on one side of the axis
2 Column Script
Lines up each visual element with its corresponding audio elements- easy for clients visualize production
Screenplay Format
Each scene is separated from the other- can be thought of individually
Storyboard
Show pictures of a production’s visual elements and often describe the shots, actions, and any visual/sound effects
Difference between “ready” and “execution” commands when directing.
Ready = prepare action
Execution = execute action
When to cross shoot cameras
Dialogue scenes
Reaction shots
Script Mark Up Symbols
SEE BOOK
Five “command principles” when directing (pages 72 and 73)
Quiz 1
The basic tenet that should motivate your shot selection when directing
Give the viewers what they need to see when they need to see it
Cut
Replacing one picture immediately with another picture (no separation of time or space)
Dissolve
One picture gradually fades out as other fades in (separation of time and space)
Fade In
Transitions from black to the picture (beginning)
Fade Out
Transitions from picture to black (end)
Defocus
Camera defocuses, cut to another camera out of focus, then second camera refocuses (dream, delirium jump back in time)
Wipe
Transition between two video sources by using a geometrical shape (exclamation mark)
Stage manager (floor director) hand signals (chart on pg. 24)
SEE BOOK
Incident Light
Light is measured by holding the meter very near the subject and pointing it directly pointing it towards the light source
Reflected Light
Reflected light is first bounced of another surface before hitting camera
Concept of color temperature and how it is measured
Color Temperature
The reddish or bluish quality of a light source
-Measured in Kelvin (K)
Inverse square of light and its implications for lighting sets
As the light to source distance is doubled, the intensity is reduced by 1/4th of its previous strength
Flat Lighting
Does not create shadows inherent in 3 point lighting
A wash of soft illumination across the set, usually created by a rim of lights around the perimeter.
3 Point Lighting
Diagram in Book
- Key Light
- Fill Light
-Back Light
LED Lights
-Uses semiconductor rather than a filament to generate luminescence electronically
-Good for indoor and outdoor use
-Can be manufactured into any color temperature
-Individual bulbs not dimmable
-Bulbs can last up to 100,000 hours
-Can be powered by batteries
-Can emit both 3200K or 5200K (indoor and outdoor respectively)
-Low energy consumption, low heat emission
Incandescent
-Uses filament to generate illumination
-Made of quartz glass that is filled with halogen gas and has a tungsten filament
-Halogen gas keeps electrons on the filament  needs extreme heat
-Very hot
-Consume a ton of energy
-Easy to control in a well defined area
-Only lasts about 400 hours
-3, 200 K
High Frequency Fluorescent
-Designed to put out consistent color temperature
-Emit low heat
-Consumes very little energy
-Produce soft and diffused light that doesn’t create harsh shadows
-Different color temperatures available
-Lasts 10, 000 hours
HMI
-Temperature is 5,600 k (bluish) 
-Main use is to supplement light outdoors
-Can be used in the studio to make it look like outdoor light
-High power consumption
-Needs ballast to create flicker-free light, therefore bulky to use
4 Main Purposes of Lighting
Quiz 2
Definition of contrast ratio. How humans compare to studio cameras. (122)
The relationship of the brightest area to the darkest area in a given shot, as determined by the reflected light readings
Human eye = contrast ration of 100:1
Camera = 30:1
-Brightest area of the picture should be no more than 30x that of the darkest area
Spot Light
Narrow
Flood Light
Wide
Pinned
Light rays focus in a narrow beam of high intensity, spreading no more than 10 degrees
Spread
As bulb moves forward in the housing the intensity is diminished (up to 60 degrees spread)
Ellipsoidal
-Used when an intense directional beam is need
-Consists of a curved, fixed reflecting mirror at the back of the unit, a long tube, and a focusing lens
Gobo (“go between”)
-A patterned metal cutout inserted between the bulb and the end of the glass of an ellipsoidal light  creates pattern on set
Cucalorus
A metal or wooden cutout pattern that is placed in front of the spotlight produces patterned effect on background
Know 3 ways in which lighting for HD differs from lighting for standard (3:4) TV
-HD: flat lighting, not 3-point
-Banks of LEDs used (or other diffused lighting)
-Aim for underexposure rather than overexposure
Know at least five safety rules for working with studio lights
Quiz 2
Frequency
Rate a which sound waves move (measured in hertz)
Amplitude
The strength or volume of the sound measured in decibels
Frequency Response
The range of pitches that any particular piece of audio equipment can pick up or reproduce better than other frequencies
Speech Bump
A frequency response characteristic of a mic that enables it to pick up human speech frequencies better than other frequencies
Omnidirectional
Picks up sound from all directions
Cardioid
Picks up sound from straight on and also a little to the sides
Hypercardioid
Able to pick up sound from a distance but have a progressively smaller/narrower pickup area than a cardioid mic
Bidirectional
Pick up sound from two sides
Dynamic Mic Uses and Advantages
Creates electrical current, which is analogous to original sound
Does not require an electric source- generates its own energy
Diaphragm, coil, and magnet are rugged- Durable
Condenser Mic Uses and Advantages
-Produces higher quality sound than a Dynamic mic
-Needs a source of electricity to function (batteries)
-Not as durable as a condenser mic- compensates with better frequency response
Lavaliere Mic
Can be clipped to the performer’s clothing, usually close to the mouth  cannot be seen by camera
Hand Mic
Used for situations where the viewer expects to see someone using a mic  Talk shows
Shotgun Mic
Device that has a barrel to hold the mic- allows operator to point the mic at the talent rather than overhead
Pressure Zone Mic
-Used when mics can be mounted on set walls or furniture
-Flat design catches overall sound- Used to capture audience laughter or applause
Difference between balanced and unbalanced cables
Quiz 2
Seven functions of an audio board
Quiz 2
Volume unit (VU)
Provides a visual description of volume levels and the degrees of difference among the ongoing level changes
Waveform monitor
A piece of diagnostic equipment used to evaluate the brightness qualities of a video signal
Sound Presence
Sound has presence when it is loud and clear
Sound Perspective
The relationship between the picture and the sound
The sound should be what the viewer expects
Pop filter (mic)
A metal or foam ball placed over the top of a mic to minimize explosive sounds
Wind Screen (mic)
Mic accessory that protects mic from mechanical impact of wind
Inverse square law for microphones and its implications
-As the microphone to source distance is doubled, the loudness is reduced 1/4th of its previous strength
-Any move of the audio source is crucial to the consistency of sound
Three to one rule for preventing microphone phase problems
If two performers are standing/sitting side by side, each working a distance of 1 foot from their respective mics, then the two mics must be at least 3 feet apart
Text Crawling
Moves text horizontally across the screen in a single line
Text Rolling
Moves text up & down the screen (credits)
Video Server
A computer based unit used to store and retrieve video signals in digital form
Electronic Still Store
A system of storing video frames in digital form, part of graphics system
Structure (graphic design)
-Keep it simple. no room for unnecessary elements
-Use grid design to create structure
-Rule of thirds
Contrast (graphic design)
-Helps the viewer separate individual elements in a graphic from one another
-Choose colors opposite from one another on the color wheel
Readability (graphic design)
-Lettering used in TV must be bold, thick, well-defined with sharp & firm contour
-Use novelty fonts with caution- distracts viewer
-Text: most important element in Graphic Design
Sans Serif (font)
Font lettering has no exensions
Serif
Font lettering has extensions
Cause of and correction for “Keystoning” (170)
Cause of Keystoning
-Results when the shooting angle is not perpendicular to the surface of the graphic
-Appearance of original graphic is distorted
Correction of Keystoning
-Make shooting angle perpendicular to the graphic
-Also keep graphic within the essential area
Virtual Sets
Performers are shot against a blank (sometimes green or blu screen) background and the set is inserted electronically
Physical Sets
-Built from plastic, wood, metal, foam, etc.
-Requires carpentry and metalworking- tangible set
What a floor plan looks like and what it should include
-Includes the placement of all set pieces and the exact location of all stage props and furniture
-Floor plan should be gridded
-Set pieces and furniture drawn to scale
The five advantages of placing furniture away from walls of a set
Quiz 3
Terms “flat”, “jack” and “sandbag” as they apply to set construction
Quiz 3
Kinds of furniture that create problems on a set (pg.175)
Swinging Swivel Chair
Precarious Perch
Talent Swallower
Three functions of a video switcher (pg. 179)
-Editing device
-Facilitates the time ordered sequencing of inputs within a live to recording video production
-Channeling Device
-Has a routing function as it selects a video source from all of the available inputs
-Selecting & Altering component
-That can combine two or more visual sources in different ways (effects)
Bus (switcher)
-A group of buttons on a video switcher representing the available outputs, main control function of switcher
-Each bus contains a group of buttons, with one button for each video input
-Only one signal per bus can be pressed at one time
Program Bus
Selects the video input that will be put over the program line
Preview Bus
Readies the next video input
Operator can preview a particular video input before it is on the program
Key
-Often used to place lettering on a graphic over a video signal
-Blending of two sources, without reducing brightness of either (since graphic cuts out portions of the image)
Downstream Keyer
Used to create a key on a signal after it has gone through all other switcher manipulations (type of preset function on switcher)
Streaming Video
-Sends the data in packets
-The packets are structured so that individual frames of the video are sent sequentially
-Content can be viewed immediately, but not stored
Downloading Video
-The file is sent to the user in pieces called packets
-Packets are reassembled by the user’s device and then saved
-User must wait until download is finished to view content
Video Compression
The process of analyzing and sampling data to make to make digital video & audio data more compact
Sampling
-Refers to the process of converting an analog signal into digital
-Can also be used when encoding a digital signal from one format to another
Sampling Rate
The frequency at which an analogue video signal is sampled to convert it into digital form
Goal of video compression
-To reach a suitable compromise between picture quality and required bandwidth
Lossy/Lossless
Lossy Compression: lessens the picture quality
Lossless Compression: Do not lessen picture quality
Asset Management
-The process of cataloguing and using video on servers in the most efficient manner possible
Metadata
Allows additional information to be recorded with digital video and audio clips to help in identifying them