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148 Cards in this Set

  • Front
  • Back
Motor Skills
Activites or tasks that require voluntary:
- Head
- Body
- and/or Limb movement to achieve a goal

Need to be Learned or Re-Learned
Motor Learning
The study of the acquisition of motor skills

The performance enhancement of learned or highly experienced motor skills

Reacquisition of skills that are difficult to perform, or can't be performed because of injury/disease.

Important to know is the behavioral and/or neurological changes that occur when learning
- and variables that influence it
Motor Control
The study of how our NM System functions to:
- Activate and Coordinate
- Muscles and Limbs
- Involved in the Performance of a Motor Skill

Can research new skills, or highly experienced
Motor Development
The Study of Human Development from:
- Infancy to Old Age
- Focusing on either Motor Learning or Motor Control
Three Influences of Performing a Motor Skill
1. Characteristic of the Skill Itself

2. Person Performing the Skill

3. The Environment in which the Skill is Performed
Skill
A. An Activity or Task that has a
- Specific Purpose

B. An Indicator of
- Quality of Performance
Action
Know Motor Skill
Movements
Behavioral Characteristics of:
- Specific Limbs or
- Combination of Limbs that are
- Component Parts of an Action or a Motor Skill
Gross Motor Skill
A Motor Skill that Requires the use of:
- Large Musculature to
- Achieve the Goal of the Skill
Fine Motor Skill
A Motor Skill that Requires Control of:
- Small Muscles to Achieve the Goal of the Skill

Typically Involves:
- Eye-Hand Coordination and
- Requires High Degree of Precision of
- Hand and Finger Movement
Motor Skills
Activites or tasks that require voluntary:
- Head
- Body
- and/or Limb movement to achieve a goal
Motor Learning
The study of the acquisition of motor skills

The performance enhancement of learned or highly experienced motor skills

Reacquisition of skills that are difficult to perform, or can't be performed because of injury/disease.

Important to know is the behavioral and/or neurological changes that occur when learning
- and variables that influence it
Motor Control
The study of how our NM System functions to:
- Activate and Coordinate
- Muscles and Limbs
- Involved in the Performance of a Motor Skill

Can research new skills, or highly experienced
Motor Development
The Study of Human Development from:
- Infancy to Old Age
- Focusing on either Motor Learning or Motor Control
Three Influences of Performing a Motor Skill
1. Characteristic of the Skill Itself

2. Person Performing the Skill

3. The Environment in which the Skill is Performed
Skill
A. An Activity or Task that has a
- Specific Purpose

B. An Indicator of
- Quality of Performance
Action
Know Motor Skill
Movements
Behavioral Characteristics of:
- Specific Limbs or
- Combination of Limbs that are
- Component Parts of an Action or a Motor Skill
Gross Motor Skill
A Motor Skill that Requires the use of:
- Large Musculature to
- Achieve the Goal of the Skill
Fine Motor Skill
A Motor Skill that Requires Control of:
- Small Muscles to Achieve the Goal of the Skill

Typically Involves:
- Eye-Hand Coordination and
- Requires High Degree of Precision of
- Hand and Finger Movement
Motor Skills
Activites or tasks that require voluntary:
- Head
- Body
- and/or Limb movement to achieve a goal
Motor Learning
The study of the acquisition of motor skills

The performance enhancement of learned or highly experienced motor skills

Reacquisition of skills that are difficult to perform, or can't be performed because of injury/disease.

Important to know is the behavioral and/or neurological changes that occur when learning
- and variables that influence it
Motor Control
The study of how our NM System functions to:
- Activate and Coordinate
- Muscles and Limbs
- Involved in the Performance of a Motor Skill

Can research new skills, or highly experienced
Motor Development
The Study of Human Development from:
- Infancy to Old Age
- Focusing on either Motor Learning or Motor Control
Three Influences of Performing a Motor Skill
1. Characteristic of the Skill Itself

2. Person Performing the Skill

3. The Environment in which the Skill is Performed
Skill
A. An Activity or Task that has a
- Specific Purpose

B. An Indicator of
- Quality of Performance
Action
Know Motor Skill
Movements
Behavioral Characteristics of:
- Specific Limbs or
- Combination of Limbs that are
- Component Parts of an Action or a Motor Skill
Gross Motor Skill
A Motor Skill that Requires the use of:
- Large Musculature to
- Achieve the Goal of the Skill
Fine Motor Skill
A Motor Skill that Requires Control of:
- Small Muscles to Achieve the Goal of the Skill

Typically Involves:
- Eye-Hand Coordination and
- Requires High Degree of Precision of
- Hand and Finger Movement
Discrete Motor Skill
A Motor Skill with:
- Clearly Defined Movement Beginning and End Points
- Usually Requiring a Simple Movement
Continuous Motor Skill
A Motor Skill with:
- Arbitrary Movement Beginning and End Points
- Usually Repetitive Movement
Serial Motor Skill
A Motor Skill Involving a Series of Discrete Skills
Environmental Context
The Supporting:
- Surface
- Objects
- People
- Involved in the environment in which a skill is performed
Closed Motor Skill
A Motor Skill that Involves a:
- Stationary Environment where
- the Performer Determines when to
- Begin the Action
Open Motor Skill
A Motor Skill that Involves a:
- Non-Stable
- Unpredictable Environment
- Where an Object or Environmental context in
--- Motion and
--- Determines when to begin the action
Taxonomy
A Classification System Organized according to
- Relationships among the component characteristics of the
- Group of Items or Objects being Classified
Regulatory Conditions
Characteristics of the:
- Environmental Context that Determine (Regulate)
- The Movement Characteristics needed to Perform and Action
Intertrial Variability
An Environmental Characteristic in Gentile's Taxonomy of Motor Skills.

Refers to whether the Regulatory Conditions associated with the Performance of a skill in
- One Situation or For One Trial are
- Present or Absent in the Next Situation/Trial
Motor Skill Classification (Characteristics)
Classified by Common Characteristics
- One and Two Dimension Classification Systems
One-Dimension Classification System
Place Skills into Categories Based on:
- One Common Characteristic
Two-Dimension Classification System
Places Skills into Categories Based on
- Two Common Characteristics
3 One-Dimension Classification Systems
Skills Based On:
1. Size of Primary Musculature Required to Perform a Skill
- Gross vs. Fine

2. Specificity of Where Movement Skills Begin
- Continuous vs. Discrete

3. Stability of the Environmental Context in which skill Performed:
- Open vs. Closed
Two Dimensional Classification System (GT)
Gentile's Taxonomy of Motor Skills (2-Dimensional)
- Describes 16 Categories of Skills
- Created From Characteristics associated with
- Dimensions: Environmental Context & Function of Action
- Taxonomy provides means of Understanding the Factors that Influence Motor Skill Complexity and Unique Requirements Placed on a Person with skills of a different complexity
Taxonomy Purpose
Serve as:
1. Useful Guide for the Evaluation of Movement Capabilities and Limitations

2. Valuable tool for Selecting a Progression of:
- Functionally Appropriate Activities to help a person Overcome Skill Performance Deficit
- Increase Performance Capabilities

3. Means of Charting the Individual Progress of Physical Rehab Patients
- Students as they work to attain specific physical activity goals
Distinguish Movements from Skills/Actions
1. People initially learn to achieve action goals differently

2. People Adapt Movement Characteristics to achieve an action goal in a Variety of Situations

3. People use different types of Measures to evaluate action and movements with
Taxonomy
A Classification system Organized According to:
- Relationships among Component Characteristics of what's being classified
- i.e. Motor Skills
Cognitive Stage
The 1st Stage of Learning in the Fitts and Posner model
- The Beginning/Initial Stage of Learning continuum
Associative Stage
The 2nd Stage of Learning (Fitts/Posner)
- Intermediate Stage on the Learning Stages of continuum
Autonomous Stage
3rd Stage of Learning (Fitts/Posner)
- Final Learning State of continuum
- AKA Automatic Stage
Non-regulatory Conditions
Characteristics of the Performance Environment that
- Do Not Influence the Movement Characteristics requires to achieve an Action Goal
Fixation
Learner's Goal in 2nd Stage of Learning
- Gentile's Model
- Learn Closed skills
- Leaner refines movement patters
- To Produce: correctly, consistently, and efficiently, from trial to trial
Diversification
Learner's Goal in 2nd Stage
- Gentile's Model of Learning
- Learner Acquires the Capability to Modify the Movement Pattern
- According to Environmental Context Characteristics
Power Law of Practice
Mathematical Law Describing the
- Negative Accelerating Change in Rate of Performance Improvement during soil learning
- Large improvements in early stages
- Smaller improvements rates further practice
Freezing the Degrees of Freedom
Common Initial Strategy of Beginning Learner's
- To Control Degrees of Freedom associated with the
- Coordination Demands of a Motor Skill
- In Order to Achieve the Action Goal
- Person Holds Joints Rigid ("freezing") while performing the skill
Plasticity
Changes in Neuronal Activity in the Brain
- Associated with shifts in Brain Region Activity
- Changes commonly Associated with Behavioral Changes or Modification
Fitts and Posner Model of Learning
Learner Progresses Through 3 Stages:

1. Cognitive Stage

2. Associative Stage

3. Autonomous Stage
Gentile's Model of Learning
Learner Progresses Through 2 Stages:

1. Initial Stage

2. Later Stages
Gentile's Initial Stage
The Goals of the Beginner are:
- Develop a Movement Coordination Patter
- Allows for some Degree of Successful Performance
- To Learn to Discriminate Regulatory/NonRegulatory Conditions
Gentile's Later Stage
Learner's Goals are to:
- Acuire the Capability of Adapting the Movement Patter Acquired to an Performance Situation
- Increase Performance Success Consistency
- Perform the Skill with an Economy of Effort

Movement Goals are Skill Specific
- Closed Skill = Fixation
- Open Skill = Diversification
Fitts and Posner Model of Learning
Learner Progresses Through 3 Stages:

1. Cognitive Stage

2. Associative Stage

3. Autonomous Stage
Gentile's Model of Learning
Learner Progresses Through 2 Stages:

1. Initial Stage

2. Later Stages
Gentile's Initial Stage
The Goals of the Beginner are:
- Develop a Movement Coordination Patter
- Allows for some Degree of Successful Performance
- To Learn to Discriminate Regulatory/NonRegulatory Conditions
Gentile's Later Stage
Learner's Goals are to:
- Acuire the Capability of Adapting the Movement Patter Acquired to an Performance Situation
- Increase Performance Success Consistency
- Perform the Skill with an Economy of Effort

Movement Goals are Skill Specific
- Closed Skill = Fixation
- Open Skill = Diversification
Fitts and Posner Model of Learning
Learner Progresses Through 3 Stages:

1. Cognitive Stage

2. Associative Stage

3. Autonomous Stage
Gentile's Model of Learning
Learner Progresses Through 2 Stages:

1. Initial Stage

2. Later Stages
Gentile's Initial Stage
The Goals of the Beginner are:
- Develop a Movement Coordination Patter
- Allows for some Degree of Successful Performance
- To Learn to Discriminate Regulatory/NonRegulatory Conditions
Gentile's Later Stage
Learner's Goals are to:
- Acuire the Capability of Adapting the Movement Patter Acquired to an Performance Situation
- Increase Performance Success Consistency
- Perform the Skill with an Economy of Effort

Movement Goals are Skill Specific
- Closed Skill = Fixation
- Open Skill = Diversification
Rate of Improvement (Learner Progression)
The Amount of Improvement Decreases
- Power Law of Practice
Movement Coordination (Learner Progression)
To Control the Many Degrees of Freedom required for a Skill
- Beginner Initially Freezes Certain Joints of Limbs
- Eventually Allows the Limb Segments Involved to Work Together
- As a Functional Synergy
Altering an Old/Preferred Coordination Pattern (Learner Progression)
The use of Preferred Coordination Patterns typify Initial Performance
- When learning a skill
- With Practice become Increasingly Less Stable
- Eventually Become Stable New Coordination Patters
Muscles Involved (Learner Progression)
The Number of Muscles Activated by a Beginner Decreases w/ Practice
- Timing Pattern of Muscle Activation Becomes Optimal for successful Performance
Energy Cost/Movement Efficiency (Learner Progression)
The Amount of Energy Beginners Use
- Decreases

Movement Efficiency:
- Increases
Visual Selective Attention (Learner Progression)
Visual Attention Increasingly Becomes
- Directed Specifically to Appropriate Sources of Information
Conscious Attention (Learner Progression)
The Amount of Conscious Attention Given to the Movement Characteristics of a Skill are Reduced
Error Detection/Attention (Learner Progression)
The Capability to:
- Detect/Correct One's own Performance Errors Increases
Brain Activity (Learner Progression)
Specific Regions of the Brain
- Activate During Initial Stage
- Not Always the Same Areas Activated during Later Stages
Expertise
The High Level of Skill Performance
- Characterizes an Individual at the
- Extreme Opposite end of the Learning Continuum from a Beginner
Expertise Structure
Have Knowledge Structure that is Organized into:
- More Concepts Related to Performing the Activity
- Better able to Interrelate the Concepts
- Knowledge Structure is Very Specific
Expertise Environment
Look for Environments that Allows:
- Selection of More Meaningful Information in a Short Amount of Time
Performance Outcome Measures
A Category of Motor Skill Performance Measure that:
- Indicates the Outcome or Result of Performing a Motor Skill
(i.e. how far you walked, reaction time, time to complete a task)
Performance Production Measures
A Category of Motor Skill Performance Measures that Indicates:
- Performance of Specific Aspects of the Motor Control System during the Performance of an Action
(i.e. force, EEG, EMG, velocity, joint angle)
Reaction Time
The Interval of Time Between:
- Onset of a Signal (Stimulus)
- and the Initiation of a Response
Movement Time
The Interval of Time Between:
- Initiation of a Movement
- and Completion of a Movement
Response Time
The Time Interval Involving both:
- Reaction Time
- Movement Time
- i.e. Time from the Onset of a Signal/Stimulus to the Complete of a Response
Simple RT
The Reaction Time when the Situation Involves Only:
- One Signal/Stimulus
- and One Response
Choice RT
Reaction Time when the Situation Involves:
- More than One Signal
- Each Signal Requires its own Specified Response
Discrimination RT
Reaction Time when the Situation Involves:
- More than One Signal
- But Only One Response, to One of the Signals
- The other Signals Require no Response
Absolute Error (AE)
The Unsigned Deviation from the:
- Target/Criterion
- Representing Amount of Error

A Measure of the Magnitude of an Error without:
- Regard to the Direction of the Deviation
Constant Error (CE)
The Signed (+/-) Deviation from the Target/Criterion

Represents Amount and Direction of Error
- Serves as a Measure of Performance Bias
Variable Error (VE)
An Error Score Representing the:
- Variability (or Conversely, the Consistency) of Performance
Root-Mean-Squared-Error (RMSE)
An Error Measure used for:
- Continuous Skills to Indicate
- Amount of Error Between the Performance Curve Produced, and Criterion Curve
- For a Specific Amount of Time During which Performance is Sampled
Kinematics
The Description of Motion without:
- Regard to Force/Mass
- Includes: Displacement, Velocity, Acceleration
Displacement
A Kinematic Measure Describing:
- Changes in Spatial Positions of
- A Limb or Joint
- During the Time Course of the Movement
Velocity
Kinematic Measure Describing:
- Rate of Change of an Object's Position
- With Respect to Time
- Derived by Dividing Displacement by Time (i.e. m/sec)
Acceleration
A Kinematic Measure that Describes:
- Change in Velocity during Movement
- Derived it from Velocity by
- Dividing Change in Velocity by Change in Time
Kinetics
The Study of the Role of:
- Force as a Cause of Motion
EMG
Electromyography
A Measure Technique that records the:
- Electrical Activity of a Muscle or Group of Muscles
- Indicates Muscle Activity
EEG
Electroencephalography
The Recording of the Brain Activity via:
- Detection of Electrical Activity in
- Specific Areas on the Surface of the Cortex
- By Several Surface Electrodes placed on a person's scalp

Brain Activity is Recorded in Waves
- Identified on the Basis
- of the Speed of the Rhythmic Activity
fMRI
Functional Magnetic Resonance Imaging
A Brain-Scanning Technique that
- Assesses Changes in the Blood Flow
- By Detecting Blood Oxygenation Characteristics while
- A Person is Performing a Skill or Activity in the MRI Scanner

Provides Clear images of Active Brain Areas
- At Specified Time
- Can Provide Quantitative Information about the
- Levels of Brain Region Activity
TMS
Transcranial Magnetic Stimulation
A Non-Invasive Method of Assessing Brain Activity
- Involves a Short Burst (Pulse) of Magnetic Waves
- Directed at a Specific Area of Cortex
- The Pulse of Magnetic Activity Temporarily Disrupts the
- Normal Activity in the Area of Brain
- Allows Researchers to Observe a Subjects Behavior when that Area of Brain is Not Functioning
Relative Phase
An Index of the Coordination Between:
- Two Limb Segments or Limbs
- During the Performance of a Cyclic Motion

Based On:
- Phase Angles of Each Limb Segment, or Limb at a Specific Point of Time
- Then Subtracting one Phase Angle from the Other

Indicates In-Phase Relationship between Limbs/Segments
- Which Indicates an Antiphase (or Out-of-Phase) Relationship
Purpose of Measuring Motor Performance
Essential for the Assessment of
- Motor Deficiencies
- Evaluation of Performance Clients/Patience during Progression through Practice/Therapy
Ability
A General Trait or Capacity of an Individual that is a Determinant of a Persons:
- Achievement Potential for the Performance of Specific Skills
Motor Ability
An Ability that is Specifically Related to the Performance of a Motor Skill
General Motor Ability Hypothesis
A Hypothesis that Maintains:
- That Many Different Motor Abilities that Exist in an Individual
- Are Highly Related
- And can be Characterized in Terms of a Singular, Global Motor Ability
Specificity of Motor Abilities Hypothesis
A Hypothesis that Maintains:
- Many Motor Abilities in an Individual
- Are Relatively Independent
Multilimb Coordination (Fleishman Ability)
Ability to Coordinate Movements of a Number of Limbs
- Simultaneously

Test: Complex Coordinator Task
Control Precision (Fleishman Ability)
Ability to make:
- Rapid and Precise Movement Adjustments
- Of Control Devies Involving
- Single Arm-Hand or Leg Movements
- Adjustments made to Visual Stimuli

Test: Rotary Pursuit Test
Response Orientation (Fleishman Ability)
Ability to Make a Rapid Selection of Controls
- To be Moved
- Or the Direction to Move them In

Test: Visual Discrimination Task
Reaction Time (Fleishman Ability)
Ability to:
- Respond Rapidly
- To a Signal when it Appears

Test: Visual/Auditory Simple Reaction Time Task
Speed of Arm Movement (Fleishman Ability)
Ability to Rapidly make:
- Gross/Discrete Arm Movement where
- Accuracy is Minimized

Test: Two-Plate Reciprocal Tapping Task
Rate Control (Fleishman Ability)
Ability to Time:
- Continuous Anticipatory Movement Adjustments
- In Response to Speed and/or Direction Changes of
- A Continuously Moving Target or Object
Manual Dexterity (Fleishman Ability)
Ability to Make Skillful:
- Arm-Hand Movements to
- Movements to Manipulate Fairly
- Large Objects Under Speed Conditions

Test: Minnesota Manual Dexterity Task
Finger Dexterity (Fleishman Ability)
Ability to Make:
- Skillful, Controlled Manipulations of
- Tiny Objects involving
- Primarily Fingers

Test: Purdue Pegboard Task
Arm-Hand Steadiness (Fleishman Ability)
Ability to make:
- Precise Arm-Hand Positioning Movements
- Where Strength and Speed are Minimized
- Includes: Maintaining Arm-hand Steadiness during Arm Movement or in a Static Arm Position

Test: Hand-Steadiness Task
Wrist, Finger Speed (Fleishman Ability)
Ability to Make:
- Rapid and Repetitive Movements with
- Hands and Fingers
- and/or Rotary Wrist Movements when Accuracy is not critical

Test: Tapping Task
Aiming (Fleishman Ability)
Ability to:
- Rapidly and Accurately
- Move the Hand to a Small Target
Static Balance
Ability to:
- Maintain Postural Stability on
- A Stable Surface or
- When Not Engaging in Locomotor Activities

i.e. Standing on the Floor While Reading a Book
Dynamic Balance
The Ability to:
- Maintain Postural Stability on a Moving Surface
- or When Engaging in Locomotor Activites

i.e. Walking on a Sidewalk
Visual Acuity
The Ability to:
- See Clearly and Precisely

i.e. Reading a Street Sign
Visual Tracking
The Ability to:
- Visually Follow a Moving Object

i.e. Watching the Flight of a Thrown Ball
Eye-Hand/Eye-Foot Coordination
Ability to:
- Perform Skills Requiring Vision and the Precise Use of
- Hand or Feet

i.e. Kicking or Throwing
Timing Ability
The Precise Timing Involved in
- Performing Motor Skills
- Specific to the Requirements of the Task Being Performed
Types of Balance
Static and Dynamic
Test of Motor Abilities (Reason)
Used to:
- Predict FuturePerformance of a Specific Activity and
- Evaluate the Possible Cause of Performance Deficiencies
- Or Effectiveness of Intervention
Theory of Motor Control
Theory
>
Understand and Explain
>
Motor Skill Performance: Constraints, Limits, Potential, Deficits
>
Enables Practitioner
>
Identify Performance Problems
>
Develop Intervention Strategies to Help Overcome Performance Problems
>
Predict Effectiveness of Intervention Strategies
>
Develop Systematic Approach to Help Person Increase Skill Performance Capabilities
>
Create New Intervention Strategies
>
Evaluate Effectiveness of Intervention Strategies
Coordination
The Patterning of:
- Head
- Body
- and/or Limb Motions
- Relative to the Patterning of Environmental Objects and Events
Degrees of Freedom
The Number of:
- Independent Elements or Components in a
- Control System and
- The Number of Ways Each Component can Act
Degrees of Freedom Problem
A Control Problem that Occurs in:
- The Designing of a Complex System that
- Must Produce a Specific Result

The Design Problem Involves Determining How to:
- Constrain the System's many Degrees of Freedom so that it
- Can Produce the Specific Result
Open-Loop Control System
A Control System in which:
- All Information needed to Initiate and Carry Out an Action as Planned
- Is Contained in the Initial Instructions to the Effectors
Closed-Loop Control System
A System of Control in which:
- During the Course of Action
- Feedback is Compared Against a Standard or Reference to Enable an Action to be Carried out as Planned
Feedback
Information from the Sensory System that:
- Indicates the Status of a Movement to the Central Nervous System
- In a Closed-Loop Control System

Feedback is Used to:
- Make Correction to an Ongoing Movement
Motor Program
A Memory Representation that:
- Stores Information needed to Perform and Action
Generalized Motor Program (GMP)
The Memory Representation of a Class of Actions that:
- Share Common Invariant Characteristics
- Provides the Basis for Controlling Specific Action Within the Class of Actions
Invariant Features
A Unique Set of Characteristics that:
- Defines a GMP and Does Not Vary from One Performance Action to Another
Parameters
Features of the GMP that can be:
- Varied from one Performance of a Skill to Another
- The Features of the Skill that must be Added to the Invariant Features of a GMP
- Before a Person can Performa a Skill to
- Meet the Specific Movement Demands of a Situation
Relative Time
The Proportion, or Percentage, of:
- The Total Amount of Time Requires
- By Each Component of a Skill During the Performance of that Skill
Schema
A Rule or Set of Rules that serves to:
- Provide the Basis for a Decision

Schmidt's Schema Theory:
- An Abstract Representation of Rules Governing Movement
Dynamic Pattern Theory (AKA Dynamic Systems Theory
An Approach to Describing/Explaining the Control Coordinative Movement that
- Emphasizes the Role of Information in the Environment
- and the Dynamic Properties of the Body and Limbs
Nonlinear Behavior
A Behavior that Changes in:
- Abrupt, Nonlinear ways
- In Response to Systematic Linear Increases in the Value of a Specific Variable
Stability (Behavioral)
A Behavioral Steady State of a System that:
- Represents a Preferred Behavioral State
- Incorporates the Notion of Invariance
- By Noting that a stable System will Spontaneously Return to a Stable State after it is Slightly Perturbed
Attractors
Stable Behavioral Steady States of Systems

Movement:
- Characterize Preferred Behavioral
Order Parameters
Functionally Specific Variables that Define the Overall Behavior of a System
- Enable a Coordinated Pattern of Movement
- To Reproduced and Distinguished
Control Parameters
Coordinated Movement Control Variables that Freely Change
- According to the Characteristics of an Action Situation
Self-Organization
Emergence of a:
- Specific Stable Patter of Behavior due to Certain Conditions
- Characterizing a Situation Rather than a Specific Control Mechanism organizing behavior
Coordinative Structures
Functionally Specific Collection of:
- Muscles and Joints
- Constrained by Nervous System
- Act Cooperatively to Produce an Action

AKA. Muscle/Motor Synergies
Perception Action Coupling
Spatial and Temporal Coordination of:
- Vision
- Hands and Feet
- enables Eye-Hand/Foot Coordination

Coordination of:
- Visual Perception and
- Limb Movement Requires to Achieve the Action Goal