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63 Cards in this Set
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Everything that is placed before the camera, in other words everythingthat the camera sees. Includes aspects such as lighting, decor/location, costume,make-up, acting style, composition, the use of space, and the use of color. |
mise en scene |
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Film production that takes place within the highly controlled and constructed context of a studio or soundstage. |
studio shooting |
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Film production that takes place in a real, physical place |
location shooting |
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Lighting which serves to provide the least amount of contrastbetween different areas of the image |
high key lighting |
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Lighting which accentuates the contrast between lighter and darker parts of the image.
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low key lighting |
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Composition in which there is a considerable distance between the plane closest to the camera and the one farthest away. |
deep space |
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Composition in which the action is staged in relatively few planes. |
shallow space |
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Everything that the camera does, or in other words how the camera sees. Includes aspects such as camera distance, camera angle, camera movements, focus and depth of field. |
cinematography |
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Is always described in relation to the human body |
camera distance |
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Shot giving close attention to a body part or detail, such as an eye oran earring. |
extreme close up |
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Shot from the neck up |
close up |
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Shot from the waist up |
medium shot |
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Shot which shows the entire body. |
long shot |
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Shot in which the body shown is small in relation to background orlandscape |
extreme long shot |
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Shot in which the body shown is small in relation to background orlandscape |
high angle shot |
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Shot in which the camera is looking upwards at its object. |
low angle shot |
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Straight-on shot in which the camera is looking directly at its object |
eye level shot |
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A camera movement from one side to the other on a stationary tripod |
pan |
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A camera movement upwards or downwards on a stationary tripod. |
tilt |
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A camera movement where the entire camera moves forwards or backwards, or from side to side. |
tracking/Dolly shot |
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A camera movement with the greatest range of side-to-side, up-and-down and even diagonal movement resulting from attaching the camera to a crane. |
crane shot |
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Shot that places the camera in the position of the character’s eyes to show us what he or she would see. |
point of view shot |
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Used to shoot the action in a flexible manner; tends to be less steady and jumpier than mounted cameras. |
handheld camera |
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Shot in which all the close and distant planes of the composition are insharp focus |
deep focus |
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Shot that highlights one plane (foreground, midground, or background)and blurs others, thereby concentrating our attention on one detail rather thananother |
selective focus |
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Shot when the camera shifts the area of sharp focus from one plane to another during a shot. |
racking/pull focus |
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Lens that allows the filmmaker to alter focal length during a shot, either magnifying the object so that we appear to move closer to it or demagnifying it to move farther away from it. |
zoom |
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Film technique that concerns the transition from one shot to the next |
editing |
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Instantaneous transition made from one shot to the next. |
cut |
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Transition in which a dark screen becomes brighter. |
fade-in |
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Transition in which a shot darkens until the screen is black. |
fade-out |
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Transition in which one image gradually disappears as another appears. |
dissolve |
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Transition in which a line goes across the screen, replacing one shot with another. |
wipe |
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Transition between two shots that share similar compositional elements. |
graphic match |
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Transition in which the same action is seen from two views |
match on action |
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System that has evolved to minimize the disruptive power of editing |
continuity editing |
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An extreme long shot which defines the entire space in which thesequence is to take place. |
establishing shot |
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The left-to-right organization of elements on the screen maintainedby respecting the 180-degree rule while editing. |
screen orientation |
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The most common editing sequence which puts the 180-degree ruleto work. |
shot-reverse shot |
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Sequence featuring an image with a character looking in onedirection cuts to an image of another character looking in the opposite direction,back at that initial character. |
eyeline matching |
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An elliptical cut which adds to a sense of discontinuity by violating filmconventions, notably the “30-Degree Rule” which says that between two shots ofthe same subject the camera position should vary by at least 30°. |
jump cut |
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Kind of editing in which parts of an event are omitted. |
elliptical editing |
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A shot that lasts for a long time without any cuts. |
long take |
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A series of rapidly edited together images, often with a voice-overor some other kind of sound or music providing continuity, which may signal anextensive passage of time. |
montage sequence |
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The alternation of shots of two or more lines of action occurring indifferent places, usually simultaneously. |
crosscutting |
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The combination of multiple video signals or film images on a single screen. |
split screen |
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Technique in which the sound accompanying one scene continues on intothe next, or in which the sound from the following scene is made audible beforethe image is visible. |
sound bridge |
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Sound which is connected with the world within the film, such aseverything that the main character hears. |
diegetic sound |
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Sound that comes from outside of the story-world which thecharacters in the film are unable to hear—such as a musical soundtrack |
non-diegetic sound |
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Sound that comes from a physical source so that we assume that all thecharacters in the scene can hear it. |
external sound |
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Sound that we assume comes from the mind of a character in the storyand that no one else in the story can hear it. |
internal sound |
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Sound for which the source is visible on the screen |
onscreen sound |
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Sound for which we assume the source to be in the same space of thescreen, but outside the visible area. |
offscreen sound |
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Narration by a voice whose source is neither visible in the frame nor impliedto be offscreen. |
voice-over |
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Elements related to the implied world of the story, including settings,characters, sounds, and events. |
diegetic |
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Elements that exist outside the fictional world of the story—such as theopening or closing credits, or background music. |
non-diegetic |
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Consists only of the events that are shown on the screen |
syuzhet |
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Includes all of the information about the characters’ world and experiences thatthe viewer is able to acquire and infer. |
fabula |
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A narrative structure in which the first act presents and thendisrupts a situation, the longer second act prolongs and complicates thedisruption, and the third act resolves the conflict and restores equilibrium. Thisnarrative structure is typical of most storytelling in film and television. |
three-act structure |
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Kind of narration in which we might only see events from theperspective of one of the characters or of a few of them. |
restricted narration |
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Kind of narration in which our knowledge exceeds that of thecharacters. |
omniscient narration |
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Kind of narration in which we only see characters from an externalviewpoint. |
objective narration |
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Kind of narration in which various techniques are used to showthe mental state of characters, providing access to their innermost thoughts,dreams, motives and emotions. |
subjective narration |