• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/63

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

63 Cards in this Set

  • Front
  • Back

Everything that is placed before the camera, in other words everythingthat the camera sees. Includes aspects such as lighting, decor/location, costume,make-up, acting style, composition, the use of space, and the use of color.

mise en scene

Film production that takes place within the highly controlled and constructed context of a studio or soundstage.

studio shooting

Film production that takes place in a real, physical place

location shooting

Lighting which serves to provide the least amount of contrastbetween different areas of the image

high key lighting

Lighting which accentuates the contrast between lighter and darker parts of the image.

low key lighting

Composition in which there is a considerable distance between the plane closest to the camera and the one farthest away.

deep space

Composition in which the action is staged in relatively few planes.

shallow space

Everything that the camera does, or in other words how the camera sees. Includes aspects such as camera distance, camera angle, camera movements, focus and depth of field.

cinematography

Is always described in relation to the human body

camera distance

Shot giving close attention to a body part or detail, such as an eye oran earring.

extreme close up

Shot from the neck up

close up

Shot from the waist up

medium shot

Shot which shows the entire body.

long shot

Shot in which the body shown is small in relation to background orlandscape

extreme long shot

Shot in which the body shown is small in relation to background orlandscape

high angle shot

Shot in which the camera is looking upwards at its object.

low angle shot

Straight-on shot in which the camera is looking directly at its object

eye level shot

A camera movement from one side to the other on a stationary tripod

pan

A camera movement upwards or downwards on a stationary tripod.

tilt

A camera movement where the entire camera moves forwards or backwards, or from side to side.

tracking/Dolly shot

A camera movement with the greatest range of side-to-side, up-and-down and even diagonal movement resulting from attaching the camera to a crane.

crane shot

Shot that places the camera in the position of the character’s eyes to show us what he or she would see.

point of view shot

Used to shoot the action in a flexible manner; tends to be less steady and jumpier than mounted cameras.

handheld camera

Shot in which all the close and distant planes of the composition are insharp focus

deep focus

Shot that highlights one plane (foreground, midground, or background)and blurs others, thereby concentrating our attention on one detail rather thananother

selective focus

Shot when the camera shifts the area of sharp focus from one plane to another during a shot.

racking/pull focus

Lens that allows the filmmaker to alter focal length during a shot, either magnifying the object so that we appear to move closer to it or demagnifying it to move farther away from it.

zoom

Film technique that concerns the transition from one shot to the next

editing

Instantaneous transition made from one shot to the next.

cut

Transition in which a dark screen becomes brighter.

fade-in

Transition in which a shot darkens until the screen is black.

fade-out

Transition in which one image gradually disappears as another appears.

dissolve

Transition in which a line goes across the screen, replacing one shot with another.

wipe

Transition between two shots that share similar compositional elements.

graphic match

Transition in which the same action is seen from two views

match on action

System that has evolved to minimize the disruptive power of editing

continuity editing

An extreme long shot which defines the entire space in which thesequence is to take place.

establishing shot

The left-to-right organization of elements on the screen maintainedby respecting the 180-degree rule while editing.

screen orientation

The most common editing sequence which puts the 180-degree ruleto work.

shot-reverse shot

Sequence featuring an image with a character looking in onedirection cuts to an image of another character looking in the opposite direction,back at that initial character.

eyeline matching

An elliptical cut which adds to a sense of discontinuity by violating filmconventions, notably the “30-Degree Rule” which says that between two shots ofthe same subject the camera position should vary by at least 30°.

jump cut

Kind of editing in which parts of an event are omitted.

elliptical editing

A shot that lasts for a long time without any cuts.

long take

A series of rapidly edited together images, often with a voice-overor some other kind of sound or music providing continuity, which may signal anextensive passage of time.

montage sequence

The alternation of shots of two or more lines of action occurring indifferent places, usually simultaneously.

crosscutting

The combination of multiple video signals or film images on a single screen.

split screen

Technique in which the sound accompanying one scene continues on intothe next, or in which the sound from the following scene is made audible beforethe image is visible.

sound bridge

Sound which is connected with the world within the film, such aseverything that the main character hears.

diegetic sound

Sound that comes from outside of the story-world which thecharacters in the film are unable to hear—such as a musical soundtrack

non-diegetic sound

Sound that comes from a physical source so that we assume that all thecharacters in the scene can hear it.

external sound

Sound that we assume comes from the mind of a character in the storyand that no one else in the story can hear it.

internal sound

Sound for which the source is visible on the screen

onscreen sound

Sound for which we assume the source to be in the same space of thescreen, but outside the visible area.

offscreen sound

Narration by a voice whose source is neither visible in the frame nor impliedto be offscreen.

voice-over

Elements related to the implied world of the story, including settings,characters, sounds, and events.

diegetic

Elements that exist outside the fictional world of the story—such as theopening or closing credits, or background music.

non-diegetic

Consists only of the events that are shown on the screen

syuzhet

Includes all of the information about the characters’ world and experiences thatthe viewer is able to acquire and infer.

fabula

A narrative structure in which the first act presents and thendisrupts a situation, the longer second act prolongs and complicates thedisruption, and the third act resolves the conflict and restores equilibrium. Thisnarrative structure is typical of most storytelling in film and television.

three-act structure

Kind of narration in which we might only see events from theperspective of one of the characters or of a few of them.

restricted narration

Kind of narration in which our knowledge exceeds that of thecharacters.

omniscient narration

Kind of narration in which we only see characters from an externalviewpoint.

objective narration

Kind of narration in which various techniques are used to showthe mental state of characters, providing access to their innermost thoughts,dreams, motives and emotions.

subjective narration