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39 Cards in this Set
- Front
- Back
Image Window |
The projection plan containing the image (where the image is stored) |
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Polygonal model |
Represents an objects shape, made up of planar Patches. |
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Procedural Model |
A wide variety of techniques for automatic model creation. |
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Texture Mapping |
The application of patterns or images to three-dimensional graphics to enhance the realism of their surfaces. |
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Scene Graph |
A general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often (but not necessarily) spatial representation of a graphical scene. |
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Specular Light |
The bright spot of light that appears on shiny objects when illuminated |
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Diffuse Light |
Part of Reflexion where light is sort of spread. |
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Rendering Pipeline |
How a scene would look in a picture consist of traditional algoriths or clipping, scan conversion, and shading often implemented in firmware |
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Clipping |
restrict attention to objects in view volume |
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Scan Convession |
associates pixel positions with points in a screen. |
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Bump Mapping |
Creates bumpy, rounded appearance |
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Local Lighting Model |
Does no account for light interactions among objects. |
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Global Lighting Model |
Accounts for light interaction among objects. |
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Story board |
A sequence of sketches summarize the entire animation. |
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Dynamics |
Apply laws physics to determine position of objects. |
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Agent |
A device that responds to stimuli from its environment |
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Turning Test |
Techniques for understand images. |
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Image Analysis |
Is the extraction of meaningful information from images. |
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Breadth - First Search |
Is an algorithm for traversing or searching tree or graph data structures. It starts at the tree root and explores the neighbor nodes first, before moving to the next level neighbors." |
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Depth - First Search |
One starts at the root (selecting some arbitrary node as the root in the case of a graph) and explores as far as possible along each branch before backtracking." |
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Template Mating |
Defines and explained in simple language. A ruler is a template when used to draw a straight line |
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Production System |
Provide some form of artificial intelligence, which consists primarily of a set of rules about behavior. |
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Semantic Analysis |
Identifies the semantic role of each word in the statement |
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Heuristic |
Discover or learn something themselves. |
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Image Processing |
Edge enhancement Region Finding Smoothing Image Analysis |
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Stat Graph |
Picture that represents data in an organized manner. |
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Inference Rule |
Logical form consisting of a function |
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Real World Knowledge |
The realm of practical or actual experience, as opposed to the abstract, theoretical, or idealized sphere of the classroom, laboratory, etc |
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Artificial Nurval Network |
Computer processing model that learns by adjusting weights |
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Genetic algorithms |
Applies evolutionary theories Crossover Mutation Fitness |
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Associative Memory |
A memory capable of determining whether a given datum (the search word) is contained in one of its addresses or locations |
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Context Analzis |
Analyze the environment in which a business operates. |
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Supervised Training |
Learning task of inferring a function from labeled training data. |
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Computable Function |
Computability without referring to any concrete model of computation such as Turing machines or register machines. |
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Turning Machine |
Abstract machine that manipulates symbols on a strip of tape according to a table of rules |
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Church - turning theses |
Hypothesis about the nature of computable functions. |
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Halting Problem |
Given the encoded of an program. |
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Universal Language |
Language spoken and understood by all or most of the world's population |
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Unsolvable Problem |
Similar to a halting problem its just a problem unable to be solved. |