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39 Cards in this Set

  • Front
  • Back

Image Window

The projection plan containing the image (where the image is stored)

Polygonal model

Represents an objects shape, made up of planar Patches.

Procedural Model

A wide variety of techniques for automatic model creation.

Texture Mapping

The application of patterns or images to three-dimensional graphics to enhance the realism of their surfaces.

Scene Graph

A general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often (but not necessarily) spatial representation of a graphical scene.

Specular Light

The bright spot of light that appears on shiny objects when illuminated

Diffuse Light

Part of Reflexion where light is sort of spread.

Rendering Pipeline

How a scene would look in a picture


consist of traditional algoriths or clipping, scan conversion, and shading


often implemented in firmware

Clipping

restrict attention to objects in view volume

Scan Convession

associates pixel positions with points in a screen.

Bump Mapping

Creates bumpy, rounded appearance

Local Lighting Model

Does no account for light interactions among objects.

Global Lighting Model

Accounts for light interaction among objects.

Story board

A sequence of sketches summarize the entire animation.

Dynamics

Apply laws physics to determine position of objects.

Agent

A device that responds to stimuli from its environment

Turning Test

Techniques for understand images.

Image Analysis

Is the extraction of meaningful information from images.


Breadth - First Search

Is an algorithm for traversing or searching tree or graph data structures.


It starts at the tree root and explores the neighbor nodes first, before moving to the next level neighbors."

Depth - First Search

One starts at the root (selecting some arbitrary node as the root in the case of a graph) and explores as far as possible along each branch before backtracking."

Template Mating

Defines and explained in simple language.


A ruler is a template when used to draw a straight line

Production System

Provide some form of artificial intelligence, which consists primarily of a set of rules about behavior.

Semantic Analysis

Identifies the semantic role of each word in the statement

Heuristic

Discover or learn something themselves.

Image Processing

Edge enhancement


Region Finding


Smoothing


Image Analysis

Stat Graph

Picture that represents data in an organized manner.

Inference Rule

Logical form consisting of a function

Real World Knowledge

The realm of practical or actual experience, as opposed to the abstract, theoretical, or idealized sphere of the classroom, laboratory, etc

Artificial Nurval Network

Computer processing model that learns by adjusting weights

Genetic algorithms

Applies evolutionary theories


Crossover


Mutation


Fitness

Associative Memory

A memory capable of determining whether a given datum (the search word) is contained in one of its addresses or locations

Context Analzis

Analyze the environment in which a business operates.

Supervised Training

Learning task of inferring a function from labeled training data.

Computable Function

Computability without referring to any concrete model of computation such as Turing machines or register machines.

Turning Machine

Abstract machine that manipulates symbols on a strip of tape according to a table of rules

Church - turning theses

Hypothesis about the nature of computable functions.

Halting Problem

Given the encoded of an program.

Universal Language

Language spoken and understood by all or most of the world's population

Unsolvable Problem

Similar to a halting problem its just a problem unable to be solved.