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48 Cards in this Set

  • Front
  • Back
To focus one's attention on the task at hand and thereby not be disturbed or affected by irrelevant external and internal stimuli
Concentration
a demonstration in which the automatic process of recognizing color names interferes with the controlled process of naming font colors
Stroop effect
Classification of attentional focus that varies along the width and direction of attention. Attention can be either narrow or broad and external or internal
Nideffer's classification
Nideffer classification used to rapidly assess a situation. Ex: surveying a defense to see who's open
Broad-external
Nideffer classification used to analyze a plan. Ex: point guard getting the play from the sidelines and going over the strategy
Broad-internal
Nideffer classification used to focus exclusively on one or two external cues. Ex: Quarterback receiving ball from center
Narrow-external
Nideffer classification used to mentally rehearse an upcoming performance or to control emotions. Ex: recognizing anxiety and taking a breath to relax
Narrow-internal
Distractions from within ourselves, our thoughts, worries, concerns, etc. Ex: negative self-talk
Internal distracters
Stimuli from the environment that divert people's attention from the cues relevant to their performance. They can be visual distracters, auditor distracters, ploys to disrupt the concentration of opponents
External distracters
Method of seeing how well one is able to deal with simultaneous stimuli from internal and external sources without becoming overloaded (how attentionally flexible one is)
Test of Attentional and Interpersonal Style (TAIS)
Techniques aimed at increasing concentration and focusing skills, reducing the impact of distractors. They can be employed either on site during competition, during practice, away from practice, etc.
Concentration interventions
Any form of behavior directed toward the goal of harming or injuring another living being who is motivated to avoid such treatment
Aggression
An emotional state associated with high psychological and physiological arousal. It often leads to aggression.
Anger
Playing all out (giving "110%").
Assertion
Type of aggression in which the primary goal is to inflict injury or psychological harm. Ex: A boxer wants to give his opponent permanent brain damage
Hostile aggression
Type of aggression that occurs in the quest for some non-aggressive goal. Ex: a boxer is fighting with the hope of winning the bout
Instrumental aggression
Theory of the cause of aggression that says it is an innate disposition to build up aggression that must eventually be released by attacking others or through catharsis
Instict theory
The emotional reenactment in thought or symbolic form of a painful experience that brings relief of the distress caused by the original experience.
Catharsis
Theory of the cause of aggression that says frustration always causes aggression, and that catharsis plays a major role
Frustration-aggression theory
Theory of aggression that says aggression is learned through observing others model behaviors and being reinforced for it
Social learning theory
Study that observed that children imitate older hockey players' aggression after seeing it. Falls in line with social learning thinking
Smith 1988
Theory of aggression that says frustration increases the likelihood of aggression by increasing arousal and anger.
Revised frustration-aggression theory
Idea that behavior on the field is appropriate while the same behavior off the field is not. Ex: fighting in hockey
Game reasoning (aka bracketed morality)
This study examined the effectiveness of anger awareness training (i.e., self-monitoring) and role-playing (i.e., modeling and behavioral rehearsal) in reducing participants' angry behavior and angry feelings. Male participants (N=57) from intact soccer teams were randomly assigned to a role-playing, an anger awareness, or a control group. Pretreatment anger scores indicated that all three groups exhibited similar anger disposition before the study began. Following pretreatment assessment, angry behavior and self-reported anger were observed and measured during a 15-game round-robin soccer season. Analyses revealed that although angry feelings remained consistent across the duration of the study, the role-playing group was more effective than both the anger awareness and control groups in conrolling angry behavior. Findings indicate that although the use of anger awareness and role-playing interventions can reduce angry behavior, the role-playing intervention was a more effective method.
Brunelle, Janelle, & Tennant 1999
5 stage process people go through when reacting to grief. Stages are denial, anger, bargaining, depression, and acceptance and reorganization
Kubler-Ross Grief Reaction Response
Study that found via interviews of injured athletes that faster healers tend to use more goal setting, positive self-talk, and healing imagery
Ievleva and Orlick 1991
Study that found via surveys of trainers that those who healed faster worked with the trainer, maintained a positive attitude, and maintained intrinsic motivation
Wiese, Weiss, & Yukelson 1991
Training loads that are too long and intense for individuals to adapt, resulting in decreases in performance.
Overtraining
High volume/ high intensity training loads that result in enhanced performance. The prescription for each athlete differs
Periodization
A state in which the athlete has difficulty maintaining standard training regimens and usually cannot obtain previous performance results. It is the end result to overtraining
Staleness
A psychophysiological response to frequent ineffective efforts to meet excessive training and competition demands. It usually involves withdrawal from an activity, as well as physical and psychological exhaustion
Burnout
Way of measuring the degree to which one is burnt out
Maslach Burnout Inventory
Stages of Burnout
Depersonalization; decreased feelings of accomplishment; isolation; emotional and physical exhaustion
Simon and Martens 1987 found that most athletes do not experience excessive ____ anxiety
state
A study by Smith, Smoll, & Curtis employed what measures that led to them finding the players like their coaches and teammates more because of it.
More reinforcement and mistake-contingent instruction
First stage in team developmental process in which players familiarize themselves with one another, establish roles, and form relationships
Forming
Second stage in team development process in which members rebell, resist control, and fight to establish roles and status
Storming
Third step in team development process in which cooperation and team unity emerge
Norming
4th step in team development process in which members band together for success and team success
Performing
A set of behaviors required or expected of a person occupying a position in a group
Group roles
Roles dictated by the structure of the group. Ex: coach, captain, positions, etc.
Formal roles
Roles that evolve out of the dynamics of the group. Ex: leaders, enforcers, scorers, etc.
Informal roles
A level of performance, pattern of behavior, or belief
Norms
Phenomenon by which individual performance decreases as the # of people in a group increases. A further study in which subjects were blindfolded found that this performance decrease was due to a decrease in motivation
Ringelman Effect
Individuals within a group or team putting in far less than 100% effort due to motivational losses
Social loafing
Developing and maintaining social relationships within the group due to interpersonal attraction, group closeness, and/or feelings of acceptance
Social cohesion
Achieving goals and objectives deemed important to the group
Task cohesion
Question asking does cohesion lead to better performance or vice-versa? Studies have demonstrated both
Flow of causality