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101 Cards in this Set

  • Front
  • Back

Location sound

The process of gathering sound for a production in the field

Production sound

sound recorded specifically for a production

Nat sound

natural sound

ADR

Automatic Dialogue REplacement

Sound mixer

The person responsible for gathering the location sound

ENG

Electronic News Gathering - "Running and gunning", fast-paced workflow, with a crew of 3 consisting of a producer, camera operator and sound mixer/boom op; any video production that is not considered a dramatic production

EFP

Electronic Field Production - more elaborate setups for concerts, sports events and video productions short film-style

Sound

vibrations in the air or other mediums such as water

Sound wave

a 2-part vibration consisting of a compression and a rarefaction

Compression

when air molecules are forced together

Rarefaction

when are molecules move away from each other

Silence

when there is neither a rarefaction or a compression

Wave cycle

One compression and one Rarefaction

Frequency

the number of complete wave cycles that occur in a secon

Hertz

the measurement of frequency

The more wave cycles, _____________

The higher the frequency

Hearing range (textbook answer and average hearing response

20Hz-20Hz, 40Hz-18Hz

Average range for human speech

100Hz-3KHz

Higher frequencies are ____________ in pitch

Higher

Lower frequencies are ___________ in pitch

lower

Low range/"Low end"

20Hz - 200Hz

Mid range/"Mids"

200Hz - 5KHz

High range/"High end"

5KHz - 20KHz

Low Mid Range

200Hz - 1KHz

High Mid Range

1KHz - 5 KHz

Amplitude

The amount of energy present in a wave

Decibels

A logarithmic unit used for measuring the amplitude of a sound wave - the more amplitude a sound wave has, the larger the dB number

SPL

Sound Pressure Level - the measurement of decibels which tells us how loud a sound wave is in relation to perceived silence (0dB)

Dynamic range

The difference between the quietest sound and the loudest possible sound before noticeable distortion

Analog VU meter range

Begins at -20dB and increases to +60dB

Peak meter range

Begins at -60dB and increases to +12dB in some equipment

Clipping

The absolute ceiling for the amount of amplitude it can receive without a type of digital distortion

Preamplifier/preamp

An amplifier which boosts mic level signals up to line level so it can be used in audio equipment

Amplitude vs volume

Humans perceive different frequencies of equal amplitude as being different in volume

Complex wave

A wave that is double in amplitude due to the combo of two waves of equal amplitude and frequency

Phase cancellation

When two waves of equal amplitude and frequency are combined but have opposite states of pressure (compression vs rarefaction) and the waves cancel each other out

Echo

When a sound bounces off a surface

Reverberation

The continuation of echoes in an enclosed space

Transduction

The process of converting acoustic energy into electric energy through a mic

Main types of transducers

Dynamic and condenser

Dynamic microphones

Mics with a moving coil attached to the diaphragm, wrapped around a magnet to convert sound waves into an electric signal

Dynamic mic characteristics

1. Do not require external power to operate


2. Very rugged


3. Can handle high SPL


4. Great rejection of background noise


5. Require more air movement than other mic types (helps reduce feedback and excessive background noise


6. Have a lower transient response than condenser mics

Best use for dynamic mics

Excellent for loud recordings such as drums, gunshots and electric guitar amplifiers, as well as ENG work

Transient response

The measurement of time it takes for the diaphragm to respond to air movement - the faster the response, the more accurately the signal is reproduced

Condensor microphones

Mics which use the change of stored charge (capacitance) to convert acoustical energy into an electric signal

Condensor mic characteristics

1. Have a better transient response and a clearer sound than a dynamic mic


2. Most require external power (phantom power) to charge its capacitor

True condenser microphones

Condenser mics which require external power (phantom power) to charge its capacitor

Electret condensor microphones

Condenser mics with a permanently charged backplate




phantom power is not required for the capsule to operate, however most will use phantom power to power a preamp that amplifies the weaker audio signal produced by these types of capsules

Electret condensor use

The most popular and widely used mics in the world, found in every cell phone, headset, handheld recorder, etc




Most popular use is lavaliers

Frequency response

The range of frequencies that a mic can reproduce

Color

Different frequencies within the frequency spectrum




"lower-light" frequencies (reds and oranges) are described as warm




"higher-light" frequencies (blues and greens are described as cold

Flat frequency response

When all of the frequencies are faithfully reproduced without any colorization

Colorization

When frequencies are artificially amplified or atennuated

Polar pattern

The directionality of a mic

Omnidirectional

A pattern which pics up sounds coming in a 360-degree sphere around the capsule, use a pressure diaphragm

Cardioid

A heart-shaped pattern in which sound is gathered primarily from the front of the microphone, with some rejection of the sides and all of the rear

Hypercardioid

A tighter response (than the cardioid) in front of the mic and some sensitivity in the rear

Supercardioid

A more focused version of the hypercardioid pattern featuring a higher rejection of the sides and rear of the capsule

Shotgun

The most directional of all polar patterns, with the highest rejection of the sides of the capsule

Figure-eight/Bidirectional

A dual cardioid pattern that picks up sound from both sides of the microphone (not used in location sound work)

On-axis response

When a sound occurs within the primary area of the microphone's polar pattern

Off-axis response

When a sound occurs in the "rejection zone" of the mic's polar pattern

Inverse square law

States that the volume is doubled when the distance between the mic and the source is halved

Proximity effect

An artificial increase in low frequencies, which occurs when a sound source is too close to the mic

Plosives

Sudden bursts of air that are produced by the mouth during the use of certain consonants such as "P"s and "B"s

Foam windscreen

The most basic type of wind protection, reduces plosives and minor air movement

Furry

A sleeve made of artificial fur, which offers the max amount of wind protection for a lavalier mic, but at the expense of making the mic more noticeable on camera



Windshield

A wind protector with a plastic or foam mesh covered in a faux fur to reduce air movement from reaching the mic

Blimp

A tubular housing unit made from a combination of plastic and special fabrics, provides the most superior wind protection

WIndsock

A large, custom furry tailored to fit a specific model of blimp

Rain Man

A special blimp covering that will keep the mic dry and the dialogue relatively clean

Two types of mics for boom

Shotguns and cardioids

Drawback for shotgun mic in interior locations

The tail in the polar pattern - the tail can artificially enhance the reverberation of a room, giving it an unnatural sound

Benefit for cardioids in interior locations

Sound more natural for interior locations

Unidirectional mic

Mic which uses a pressure gradient diaphragm

Phase ports

The slits along the side of the tube where the "line" originates

Long vs short shotguns

Long shotguns have a tight pickup and have better directionality at lower frequencies, but weigh more and are long - used almost exclusively outdoors




Short mics have a wider patter, is more forgiving and easier for cueing actors, directionality is usually limited to mid and high frequencies

Cueing

The process of aiming the mic at the actor's mouth

Directionality

a mic's ability to reject or reduce sounds that come from a specific location

Top vs side address lavs

Side-address laves face forward, whereas top-address laves face the end of the body, allowing them to be positioned up, down or sidways

Boundary mics

Mics used to capture sound from a large area such as a conference-room table, sued on the walls of film sets and found on the floors of theatrical stages

Plant mics

Any tipe of mic that is hidden, positioned, or fixed somewhere on the set

Handheld mics

Mics held by the talent as they speak

Direct sound

The mic capturing sound directly from the sound source

Indirect sound

sound waves that are immediately bounced off nearby objects, including walls, floors and ceilings before they reach the mic

Lobing

Capturing audio with the boom positioned overhead and the mic pointing downward toward the talent, at the actor's chest

Scooping

The process of miking the actor with a boom mic from underneath

Issues with scooping

1. Voice can sound muddy, due to high focus on low and midrange frequencies


2. Overhead noise, such as planes, light ballasts, and ceiling reflections are introduced into the mic


3. The actor's hand movements and prop handling can sound louder than the dialog, which can distort the sound perspective of the shot


4. The boom operator will need to navigate around furniture, set pieces, and props


5. Boom might have to be further from the actor's mouth

Shotgun best distance

Within 18" to 36" for short, 4'-8' for long

Lavs best distance

6"-8" below the mouth, at the center of the sternum

Handheld mics

4"-12" from the mouth

Cue

The end of the boom pole is rotated so that the boom mic can be aimed to capture the dialog from an actor

Swing

The boom pole is moved horizontally to follow the talent or to cue another actor

Raise/Lower

The boom pole is raised or lowered parallel to the ground

Pivot

The boom pole is raised or lowered parallel to the ground

Pivot

The boom pole is raised or lowered on an angle via the fulcrum point

Follow

The boom pole and the boom operator move together to follow the talent

10Location Sound "Commandments"

1. Provide clean, consistent and intelligible audio


2. Check equipment before going into the field


3. Know your gear and keep it maintained and organized


4. Tone up camera/recorder


5. Eliminate background noise


6. Critically listen to your audio


7. Discourage M.O.S


8. Play an active role in the production


9. Gather room tone


10. Be prepared for anything

Acoustics

The acoustical properties of a room which are unique to each location

Ambience

Environmental sounds of a location (ex. traffic, dining people, etc)

Incidental sounds

Momentary and/or accidental sounds